通过可学习空间偏移实现单图3D生成的多视角一致与高质量
LSS3D: Learnable Spatial Shifting for Consistent and High-Quality 3D Generation from Single-Image
- 为每张视图引入可学习空间偏移参数,统一调整至一致目标空间
- 在非正面视角下仍保持几何完整与纹理清晰,提升3D生成质量
- 适合需要高保真3D重建的单图生成场景,尤其对俯视输入更鲁棒
近期基于多视角扩散模型的3D生成方法受到广泛关注,但普遍存在多视角间形状与纹理错位问题,导致3D结果质量低下,如几何细节不全、纹理伪影等。部分方法仅优化正前视角,对斜向输入鲁棒性差。本文提出LSS3D,一种高质量图像到3D的生成方法,通过可学习空间偏移显式处理多视角不一致和非正面输入问题。具体地,为每个视图分配可学习的空间偏移参数,以重构网格为引导,将各视图调整至空间一致性目标,从而生成具有更完整几何细节和干净纹理的3D结果。同时,将输入视图作为额外约束参与优化,进一步增强对非正面视角(尤其是俯视)的鲁棒性。我们还构建了全面的量化评估流程,可为社区提供性能对比基准。大量实验表明,本方法在多种灵活输入视角下,几何与纹理评价指标均达到领先水平。
原文摘要 · Abstract (English)
Recently, multi-view diffusion-based 3D generation methods have gained significant attention. However, these methods often suffer from shape and texture misalignment across generated multi-view images, leading to low-quality 3D generation results, such as incomplete geometric details and textural ghosting. Some methods are mainly optimized for the frontal perspective and exhibit poor robustness to oblique perspective inputs. In this paper, to tackle the above challenges, we propose a high-quality image-to-3D approach, named LSS3D, with learnable spatial shifting to explicitly and effectively handle the multiview inconsistencies and non-frontal input view. Specifically, we assign learnable spatial shifting parameters to each view, and adjust each view towards a spatially consistent target, guided by the reconstructed mesh, resulting in high-quality 3D generation with more complete geometric details and clean textures. Besides, we include the input view as an extra constraint for the optimization, further enhancing robustness to non-frontal input angles, especially for elevated viewpoint inputs. We also provide a comprehensive quantitative evaluation pipeline that can contribute to the community in performance comparisons. Extensive experiments demonstrate that our method consistently achieves leading results in both geometric and texture evaluation metrics across more flexible input viewpoints.
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