无需训练即可在陌生环境安全导航,靠预测人流动态建图。
SocialNav-Map: Dynamic Mapping with Human Trajectory Prediction for Zero-Shot Social Navigation
- 用人流预测构建动态障碍物地图,提前避让行人。
- 零样本测试下碰撞率降超10%,比需2396小时训练的模型更优。
- 适合真实复杂场景部署,无需针对新环境重训。
密集动态环境中自主移动机器人进行社交导航面临重大挑战,需先进策略实现安全交互。现有基于强化学习的方法需超过2000小时训练,且在未见过环境中泛化能力差,限制了实际应用。为此,本文提出SocialNav-Map,一种结合动态人流预测与占用地图的零样本社交导航框架,实现无需环境特训的安全高效导航。该框架首先将目标位置转换至构建的地图坐标系,随后生成融合预测人流的动态占用地图。采用历史轨迹预测与朝向预测两种互补方法,将预测路径作为动态障碍物纳入地图,使机器人能主动规避潜在碰撞并高效抵达目标。在Social-HM3D和Social-MP3D数据集上的大量实验表明,SocialNav-Map显著优于当前最优的强化学习方法(需2,396 GPU小时训练),在无任何新环境训练条件下,人类碰撞率降低超过10%。通过消除环境特训需求,该框架实现了更优导航性能,为真实世界多样化人群行为环境中的社交导航系统部署铺平道路。代码已开源:https://github.com/linglingxiansen/SocialNav-Map。
原文摘要 · Abstract (English)
Social navigation in densely populated dynamic environments poses a significant challenge for autonomous mobile robots, requiring advanced strategies for safe interaction. Existing reinforcement learning (RL)-based methods require over 2000+ hours of extensive training and often struggle to generalize to unfamiliar environments without additional fine-tuning, limiting their practical application in real-world scenarios. To address these limitations, we propose SocialNav-Map, a novel zero-shot social navigation framework that combines dynamic human trajectory prediction with occupancy mapping, enabling safe and efficient navigation without the need for environment-specific training. Specifically, SocialNav-Map first transforms the task goal position into the constructed map coordinate system. Subsequently, it creates a dynamic occupancy map that incorporates predicted human movements as dynamic obstacles. The framework employs two complementary methods for human trajectory prediction: history prediction and orientation prediction. By integrating these predicted trajectories into the occupancy map, the robot can proactively avoid potential collisions with humans while efficiently navigating to its destination. Extensive experiments on the Social-HM3D and Social-MP3D datasets demonstrate that SocialNav-Map significantly outperforms state-of-the-art (SOTA) RL-based methods, which require 2,396 GPU hours of training. Notably, it reduces human collision rates by over 10% without necessitating any training in novel environments. By eliminating the need for environment-specific training, SocialNav-Map achieves superior navigation performance, paving the way for the deployment of social navigation systems in real-world environments characterized by diverse human behaviors. The code is available at: https://github.com/linglingxiansen/SocialNav-Map.
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