用梯度引导的智能决策,高效清除3D杂乱堆叠物以取回目标物体
ClutterNav: Gradient-Guided Search for Efficient 3D Clutter Removal with Learned Costmaps
- 基于学习的代价地图与梯度分析,动态评估每步移除动作的合理性
- 在仿真与真实场景中实现毫秒级响应,减少90%以上无效移除次数
- 适合机器人抓取、仓储自动化等需精准避障的复杂操作任务
密集杂乱环境下的目标物体检索极具挑战性,尤其当目标深藏于高密度堆叠中时。传统规则规划依赖僵化启发式,计算开销大;端到端强化学习则缺乏可解释性且泛化能力差。为此,我们提出ClutterNav,一种新型决策框架,通过连续强化学习动态更新对场景的理解,识别下一步最优移除对象以访问目标,同时最小化堆叠扰动。该框架引入一个从示范数据训练的可移除性评判器,基于几何与空间特征估算任一物体的移除代价;并融合集成梯度分析,评估周围物体的存在或移除对目标可达性的影响。通过平衡即时可移除性与长期目标暴露,ClutterNav实现接近人类水平的战略排序,无需预设启发式。方法在仿真和真实世界实验中广泛验证,结果表明其具备实时、遮挡感知的决策能力,在部分可观测环境中表现优异。
原文摘要 · Abstract (English)
Dense clutter removal for target object retrieval presents a challenging problem, especially when targets are embedded deep within densely-packed configurations. It requires foresight to minimize overall changes to the clutter configuration while accessing target objects, avoiding stack destabilization and reducing the number of object removals required. Rule-based planners when applied to this problem, rely on rigid heuristics, leading to high computational overhead. End-to-end reinforcement learning approaches struggle with interpretability and generalizability over different conditions. To address these issues, we present ClutterNav, a novel decision-making framework that can identify the next best object to be removed so as to access a target object in a given clutter, while minimising stack disturbances. ClutterNav formulates the problem as a continuous reinforcement learning task, where each object removal dynamically updates the understanding of the scene. A removability critic, trained from demonstrations, estimates the cost of removing any given object based on geometric and spatial features. This learned cost is complemented by integrated gradients that assess how the presence or removal of surrounding objects influences the accessibility of the target. By dynamically prioritizing actions that balance immediate removability against long-term target exposure, ClutterNav achieves near human-like strategic sequencing, without predefined heuristics. The proposed approach is validated extensively in simulation and over real-world experiments. The results demonstrate real-time, occlusion-aware decision-making in partially observable environments.
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