arXiv:2511.12895cs.CV2025-11

通过分离亮度与色度,实现更高效精准的高动态范围3D建模。

High Dynamic Range 3D Gaussian Splatting via Luminance-Chromaticity Decomposition

  • 将亮度和色度解耦,仅用一个额外标量提升模型灵活性。
  • 在真实与合成数据上均超越当前最佳方法,动态范围保留更优。
  • 支持逐图元局部/全局亮度编辑,适合影视级3D内容创作。

高动态范围(HDR)三维重建对电影制作和虚拟制作至关重要。现有方法通常依赖多曝光低动态范围(LDR)监督,在巨大亮度空间中约束学习过程,导致复杂双分支结构。本文探索在纯HDR数据空间中学习HDR三维模型的可能性,以简化模型设计。分析发现,3D高斯泼溅(3DGS)在HDR图像中失效,根源在于球谐函数(SH)难以捕捉跨视角极端辐射率变化,常偏向高辐射率观测并欠拟合。虽提高最大SH阶数可改善训练拟合,但引发严重过拟合与参数爆炸。为此,提出「亮度-色度解耦高斯泼溅」(LCD-GS)。通过将亮度与色度分解为独立参数,仅增加少量参数(如每个原始对象加一个标量),显著增强学习灵活性。重要的是,保持原有训练与推理流程,仅需更改颜色表示。该显式解耦自然支持推理阶段的原始层级局部与全局亮度编辑。在合成与真实数据集上的大量实验表明,即使架构更简单、高效,LCD-GS在重建保真度与动态范围保留方面持续优于当前最优方法,为专业级HDR三维建模提供优雅范式。代码与数据集将公开。

原文摘要 · Abstract (English)

High Dynamic Range (HDR) 3D reconstruction is pivotal for professional content creation in filmmaking and virtual production. Existing methods typically rely on multi-exposure Low Dynamic Range (LDR) supervision to constrain the learning process within vast brightness spaces, resulting in complex, dual-branch architectures. This work explores the feasibility of learning HDR 3D models exclusively in the HDR data space to simplify model design. By analyzing 3D Gaussian Splatting (3DGS) for HDR imagery, we reveal that its failure stems from the limited capacity of Spherical Harmonics (SHs) to capture extreme radiance variations across views, often biasing towards high-radiance observations and underfitting. While increasing the maximum SH degree improves training fitting, it leads to severe overfitting and excessive parameter overhead. To address this, we propose \textit{Luminance--Chromaticity Decomposition Gaussian Splatting} (LCD-GS). By decoupling luminance and chromaticity into independent parameters, LCD-GS significantly enhances learning flexibility with minimal parameter increase (\textit{e.g.}, one extra scalar per primitive). Notably, LCD-GS maintains the original training and inference pipeline, requiring only a change in color representation. This explicit decomposition naturally enables primitive-level local and global luminance editing during inference. Extensive experiments on synthetic and real datasets demonstrate that LCD-GS consistently outperforms state-of-the-art methods in reconstruction fidelity and dynamic-range preservation even with a simpler, more efficient architecture, providing an elegant paradigm for professional-grade HDR 3D modeling. Code and datasets will be released.

3D重建高动态范围高斯泼溅亮度解耦

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