用源图像提升高斯点渲染质量,实现细节与视角变化的精准还原。
IBGS: Image-Based Gaussian Splatting
- 基于源图像建模像素颜色残差,结合基础颜色与邻近图像信息。
- 在标准评测上显著超越现有方法,且不增加存储开销。
- 适合需要高保真渲染与视点依赖效果的场景重建任务。
3D高斯点绘图(3DGS)近期成为一种快速、高质量的新视角合成(NVS)方法。然而,其使用低阶球谐函数限制了对空间变化颜色及视点相关效应(如镜面高光)的捕捉能力。现有方法或采用全局纹理图(难以处理复杂场景),或为每个高斯点配置独立纹理图(带来高存储开销)。本文提出图像基高斯点绘图(IBGS),利用高分辨率源图像实现精细细节与视点特异性颜色建模。具体地,将每个像素颜色建模为标准3DGS渲染的基色与从邻近训练图像中学习到的残差之和。该设计促进表面精确定位,支持高频率细节与准确视点依赖效果的渲染。在标准NVS基准上的实验表明,本方法在渲染质量上显著优于先前高斯点绘图方法,且无需增加存储开销。
原文摘要 · Abstract (English)
3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint.
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