arXiv:2511.16228cs.SD2025-11被引 1

用合成数据训练模型,自动调节钢琴谱难易度,让音乐教育更普惠。

Difficulty-Controlled Simplification of Piano Scores with Synthetic Data for Inclusive Music Education

  • 基于合成数据对齐难易度,用Transformer生成同曲不同难易的乐谱对。
  • 在真实钢琴谱上实现精准难度控制,且可量化评估播放可行性。
  • 开源全部资源,推动音乐教育公平与开放创新。

尽管人工智能在音乐教育中潜力巨大,但专有系统限制了技术普及。尤其是智能调整乐谱难度,能帮助不同年龄和背景的学习者更轻松入门。然而,现有方法多依赖专有数据集,难以复现与比较;且多数使用MIDI格式,缺乏可读性和布局信息,不利于演奏者使用。本文提出一种基于Transformer的MusicXML钢琴谱难度调节方法,无需人工标注。我们构建了一个合成数据集,包含按预估难度排序的乐谱对——每对由同一曲目的难易版本构成,通过保持旋律与和声一致,生成多样化变体,并利用预训练模型评估难度与风格,确保配对合理。实验表明,该方法能有效控制可演奏性与目标难度,经定性与定量评估验证。相比以往工作,本研究公开发布代码、数据集与模型,保障可复现性,促进开源创新,助力弥合数字鸿沟。

原文摘要 · Abstract (English)

Despite its potential, AI advances in music education are hindered by proprietary systems that limit the democratization of technology in this domain. In particular, AI-driven music difficulty adjustment is especially promising, as simplifying complex pieces can make music education more inclusive and accessible to learners of all ages and contexts. Nevertheless, recent efforts have relied on proprietary datasets, which prevents the research community from reproducing, comparing, or extending the current state of the art. In addition, while these generative methods offer great potential, most of them use the MIDI format, which, unlike others, such as MusicXML, lacks readability and layout information, thereby limiting their practical use for human performers. This work introduces a transformer-based method for adjusting the difficulty of MusicXML piano scores. Unlike previous methods, which rely on annotated datasets, we propose a synthetic dataset composed of pairs of piano scores ordered by estimated difficulty, with each pair comprising a more challenging and easier arrangement of the same piece. We generate these pairs by creating variations conditioned on the same melody and harmony and leverage pretrained models to assess difficulty and style, ensuring appropriate pairing. The experimental results illustrate the validity of the proposed approach, showing accurate control of playability and target difficulty, as highlighted through qualitative and quantitative evaluations. In contrast to previous work, we openly release all resources (code, dataset, and models), ensuring reproducibility while fostering open-source innovation to help bridge the digital divide.

音乐教育难度调节生成模型开源

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