arXiv:2511.16298cs.CVcs.GR2025-11被引 1

优化3D高斯点渲染,让手机显卡更快更省内存地重建3D场景。

Optimizing 3D Gaussian Splattering for Mobile GPUs

  • 设计新排序算法,深度优化2D纹理缓存使用。
  • 排序速度提升4.1倍,整体重建速度提升1.7倍,内存减少1.6倍。
  • 适合移动端3D重建、隐私保护或离线应用开发者。

基于图像的3D场景重建将多视角图像转化为环境的结构化3D表示,是众多现代应用中的常见任务。3D高斯点渲染(3DGS)是一种新范式,相比以往方法具有显著效率优势。鉴于移动设备部署在数据隐私、离线运行和响应速度上的潜在优势,本文提出Texture3dgs,一种面向移动GPU的3DGS优化映射。核心挑战在于优化二维(2D)纹理缓存的利用。由于排序操作在移动平台上的3DGS中占据主导计算量,Texture3dgs的核心是一个新型排序算法,其处理、数据移动与内存布局均针对2D内存进行了高度优化。该算法的特性基于纹理缓存成本模型进行分析。此外,通过改进变量布局等手段加速了3DGS其他步骤。端到端评估表明,Texture3dgs在排序阶段实现最高4.1倍加速,在整体3D场景重建中达1.7倍加速,同时内存占用减少最多1.6倍,证明了该设计在高效移动端3D重建中的有效性。

原文摘要 · Abstract (English)

Image-based 3D scene reconstruction, which transforms multi-view images into a structured 3D representation of the surrounding environment, is a common task across many modern applications. 3D Gaussian Splatting (3DGS) is a new paradigm to address this problem and offers considerable efficiency as compared to the previous methods. Motivated by this, and considering various benefits of mobile device deployment (data privacy, operating without internet connectivity, and potentially faster responses), this paper develops Texture3dgs, an optimized mapping of 3DGS for a mobile GPU. A critical challenge in this area turns out to be optimizing for the two-dimensional (2D) texture cache, which needs to be exploited for faster executions on mobile GPUs. As a sorting method dominates the computations in 3DGS on mobile platforms, the core of Texture3dgs is a novel sorting algorithm where the processing, data movement, and placement are highly optimized for 2D memory. The properties of this algorithm are analyzed in view of a cost model for the texture cache. In addition, we accelerate other steps of the 3DGS algorithm through improved variable layout design and other optimizations. End-to-end evaluation shows that Texture3dgs delivers up to 4.1$\times$ and 1.7$\times$ speedup for the sorting and overall 3D scene reconstruction, respectively -- while also reducing memory usage by up to 1.6$\times$ -- demonstrating the effectiveness of our design for efficient mobile 3D scene reconstruction.

3D重建移动推理优化算法

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。