用声音识别龙虾性别和年龄,准确率超93%。
Sex and age determination in European lobsters using AI-Enhanced bioacoustics
- 用声学信号+深度学习模型分析龙虾发声特征
- 性别分类准确率超93.23%,年龄分类超97%
- 适合水产养殖与海洋保护中的无创监测
监测水生物种,尤其是隐秘的龙虾,面临挑战。本研究聚焦欧洲龙虾(Homarus gammarus),一种对渔业和水产养殖至关重要的物种,采用非侵入性被动声学监测(PAM)。了解龙虾栖息地、福利、繁殖、性别和年龄对管理与保护至关重要。尽管生物声学已用于多种水生物种分类,但本研究首次利用欧洲龙虾的生物声学信号(嗡鸣/甲壳振动)进行性别(雄/雌)和年龄(幼体/成体)分类。数据采集自苏格兰Johnshaven的混凝土水箱,使用水听器。对比了1D-CNN、1D-DCNN等深度学习模型及SVM、k-NN、朴素贝叶斯、随机森林、XGBoost、MLP共六种机器学习模型,特征为梅尔频率倒谱系数(MFCCs)。年龄分类中,多数模型准确率超97%(朴素贝叶斯:91.31%);性别分类中,除朴素贝叶斯外所有模型均超过93.23%。结果表明,监督式机器学习与深度学习可有效提取与年龄、性别相关的声学特征。该研究为龙虾保护、检测与管理提供了有前景的非侵入式PAM方法,支持水下物种的实时边缘计算应用。
原文摘要 · Abstract (English)
Monitoring aquatic species, especially elusive ones like lobsters, presents challenges. This study focuses on Homarus gammarus (European lobster), a key species for fisheries and aquaculture, and leverages non-invasive Passive Acoustic Monitoring (PAM). Understanding lobster habitats, welfare, reproduction, sex, and age is crucial for management and conservation. While bioacoustic emissions have classified various aquatic species using Artificial Intelligence (AI) models, this research specifically uses H. gammarus bioacoustics (buzzing/carapace vibrations) to classify lobsters by age (juvenile/adult) and sex (male/female). The dataset was collected at Johnshaven, Scotland, using hydrophones in concrete tanks. We explored the efficacy of Deep Learning (DL) models (1D-CNN, 1D-DCNN) and six Machine Learning (ML) models (SVM, k-NN, Naive Bayes, Random Forest, XGBoost, MLP). Mel-frequency cepstral coefficients (MFCCs) were used as features. For age classification (adult vs. juvenile), most models achieved over 97% accuracy (Naive Bayes: 91.31%). For sex classification, all models except Naive Bayes surpassed 93.23%. These strong results demonstrate the potential of supervised ML and DL to extract age- and sex-related features from lobster sounds. This research offers a promising non-invasive PAM approach for lobster conservation, detection, and management in aquaculture and fisheries, enabling real-world edge computing applications for underwater species.
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