一个控制器同时实现敏捷动作与极端平衡,打破传统权衡。
Agility Meets Stability: Versatile Humanoid Control with Heterogeneous Data
- 融合真人动捕数据与物理约束的合成数据,统一训练
- 单策略在仿真和真实机器人上完成跳舞、跑步与极限平衡
- 适合需要多功能人形机器人的研究与应用
人形机器人需在人类环境中执行多样化任务,要求控制策略兼具敏捷性与稳定性。当前方法多聚焦于动态技能或稳定行为之一,难以兼顾。本文提出AMS(Agility Meets Stability)框架,首次在单一策略中统一动态运动追踪与极端平衡维持。核心思路是利用异构数据:来自人类动捕数据集的丰富敏捷动作,以及物理约束下的合成稳定动作。为调和敏捷与稳定的目标冲突,设计混合奖励机制——对所有数据施加通用追踪目标,仅在合成数据中注入平衡先验。结合性能驱动采样与动作特异性奖励重塑的自适应学习策略,实现跨多种运动分布的高效训练。在仿真及真实Unitree G1机器人上验证,单一策略可零样本执行舞蹈、奔跑等敏捷动作,以及‘叶问蹲’等极限平衡动作,展示其作为未来人形机器人通用控制范式潜力。
原文摘要 · Abstract (English)
Humanoid robots are envisioned to perform a wide range of tasks in human-centered environments, requiring controllers that combine agility with robust balance. Recent advances in locomotion and whole-body tracking have enabled impressive progress in either agile dynamic skills or stability-critical behaviors, but existing methods remain specialized, focusing on one capability while compromising the other. In this work, we introduce AMS (Agility Meets Stability), the first framework that unifies both dynamic motion tracking and extreme balance maintenance in a single policy. Our key insight is to leverage heterogeneous data sources: human motion capture datasets that provide rich, agile behaviors, and physically constrained synthetic balance motions that capture stability configurations. To reconcile the divergent optimization goals of agility and stability, we design a hybrid reward scheme that applies general tracking objectives across all data while injecting balance-specific priors only into synthetic motions. Further, an adaptive learning strategy with performance-driven sampling and motion-specific reward shaping enables efficient training across diverse motion distributions. We validate AMS extensively in simulation and on a real Unitree G1 humanoid. Experiments demonstrate that a single policy can execute agile skills such as dancing and running, while also performing zero-shot extreme balance motions like Ip Man's Squat, highlighting AMS as a versatile control paradigm for future humanoid applications.
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