arXiv:2511.17961cs.RO2025-11被引 2

用贝塞尔曲线修正机械臂运动,让3D高斯点云更真实地动起来。

RoboArmGS: High-Quality Robotic Arm Splatting via Bézier Curve Refinement

  • 用可学习的贝塞尔曲线修正URDF骨架运动偏差
  • 在真实机械臂数据上实现更精准的运动建模与渲染
  • 适合做机器人数字孪生、虚拟仿真或工业可视化的人

从真实观测中构建逼真且可控制的机械臂数字资产是机器人应用的基础。现有方法将静态3D高斯点云直接绑定到URDF链接上,导致其被动跟随理想化骨架运动,无法准确还原真实动作,造成严重渲染伪影。为此,我们提出RoboArmGS,一种新型混合表示:通过可学习的贝塞尔曲线对URDF骨架运动进行精细化修正,以捕捉真实动作中的细微偏差。具体而言,我们设计了一个可学习的贝塞尔曲线运动修正器,用于校正各关节的残差偏移,弥补真实运动与理想骨架运动之间的差异。该方法在保持各臂段3D高斯点云连贯绑定的同时,显著提升了真实运动建模精度。为支持后续研究,我们构建了名为RoboArm4D的高质量数据集,包含多个常用机械臂的真实4D观测数据。在该数据集上的评估显示,RoboArmGS在真实运动建模和渲染质量方面达到当前最优水平。代码与数据集将公开发布。

原文摘要 · Abstract (English)

Constructing photorealistic and controllable robotic arm digital assets from real observations is fundamental to robotic applications. Current approaches naively bind static 3D Gaussians according to URDF links, forcing them to follow an URDF-rigged motion passively. However, the idealized URDF-rigged motion cannot accurately model the actual motion captured in real-world observations, leading to severe rendering artifacts in 3D Gaussians. To address these challenges, we propose RoboArmGS, a novel hybrid representation that refines the URDF-rigged motion with learnable Bézier curves, enabling more accurate real-world motion modeling. To be more specific, we present a learnable Bézier Curve motion refiner that corrects per-joint residuals to address mismatches between real-world motion and URDF-rigged motion. RoboArmGS enables the learning of more accurate real-world motion while achieving a coherent binding of 3D Gaussians across arm parts. To support future research, we contribute a carefully collected dataset named RoboArm4D, which comprises several widely used robotic arms for evaluating the quality of building high-quality digital assets. We evaluate our approach on RoboArm4D, and RoboArmGS achieves state-of-the-art performance in real-world motion modeling and rendering quality. The code and dataset will be released.

机械臂3D高斯运动建模数字孪生

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