无需录音数据,用算法生成逼真多物种鸟鸣三维声景。
Dynamic Multi-Species Bird Soundscape Generation with Acoustic Patterning and 3D Spatialization
- 基于数字信号处理生成啁啾音,模拟不同鸟类独立移动轨迹。
- 支持重叠鸣叫与可调控的声学模式,实现动态三维空间化声音。
- 适合音乐创作、虚拟环境与生物声学研究,可视化界面助分析。
动态、可扩展的多物种鸟鸣声景生成在计算机音乐与算法声音设计中仍具挑战性。鸟类鸣叫包含快速频率调制的啁啾、复杂的振幅包络、独特的声学模式、重叠叫声及动态的鸟间互动,均需在三维环境中实现精确的时间与空间控制。现有方法或依赖数字信号处理(DSP)或数据驱动,通常仅关注单一物种建模、静态叫声结构,或直接从录音合成,常面临噪声、灵活性差或数据需求大的问题。为此,我们提出一种全算法驱动的新框架,不依赖录音或训练数据,通过基于DSP的啁啾生成与三维空间化,生成动态多物种鸟鸣声景。系统模拟每物种多个独立移动的鸟类沿不同三维轨迹运动,支持可控啁啾序列、重叠合唱与真实三维运动,在可扩展声景中保留物种特异性声学模式。可视化界面提供鸟类轨迹、频谱图、活动时间线与声波,用于分析与创作。视觉与听觉评估表明,系统能生成密集、沉浸且生态启发的声景,展现其在计算机音乐、交互式虚拟环境与计算生物声学研究中的潜力。
原文摘要 · Abstract (English)
Generation of dynamic, scalable multi-species bird soundscapes remains a significant challenge in computer music and algorithmic sound design. Birdsongs involve rapid frequency-modulated chirps, complex amplitude envelopes, distinctive acoustic patterns, overlapping calls, and dynamic inter-bird interactions, all of which require precise temporal and spatial control in 3D environments. Existing approaches, whether Digital Signal Processing (DSP)-based or data-driven, typically focus only on single species modeling, static call structures, or synthesis directly from recordings, and often suffer from noise, limited flexibility, or large data needs. To address these challenges, we present a novel, fully algorithm-driven framework that generates dynamic multi-species bird soundscapes using DSP-based chirp generation and 3D spatialization, without relying on recordings or training data. Our approach simulates multiple independently-moving birds per species along different moving 3D trajectories, supporting controllable chirp sequences, overlapping choruses, and realistic 3D motion in scalable soundscapes while preserving species-specific acoustic patterns. A visualization interface provides bird trajectories, spectrograms, activity timelines, and sound waves for analytical and creative purposes. Both visual and audio evaluations demonstrate the ability of the system to generate dense, immersive, and ecologically inspired soundscapes, highlighting its potential for computer music, interactive virtual environments, and computational bioacoustics research.
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