arXiv:2511.19542cs.CV2025-11中稿 · 3DV 2026被引 1

无需代理即可实现高保真高斯点云变形,关键在构建表面感知图。

Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation

  • 基于点云交集定义邻接关系,构建表面感知的高斯图。
  • 在50个物体上优于有无代理的基线方法,细节与拓扑更稳定。
  • 适合需要高质量几何变形的3D重建与内容创作用户。

我们提出SpLap,一种无需代理的高斯点云(GS)变形方法,其核心是基于新型表面感知点图构建的拉普拉斯算子。现有方法依赖于笼状或网格代理,受代理质量影响且计算开销大;直接将点云视为散点应用拉普拉斯变形,则因缺乏显式结构而难以捕捉表面信息。为此,我们通过考虑点云间的空间交集来定义邻近关系,构建表面感知点图,使拉普拉斯算子能支持更合理的变形并保持细节与拓扑。同时引入高斯核自适应机制,在变形过程中保留表面结构,提升渲染质量。实验在ShapeNet、Objaverse、Sketchfab和NeRF-Synthetic数据集上的50个挑战性物体上验证了该方法的优越性。代码已开源:https://github.com/kjae0/SpLap。

原文摘要 · Abstract (English)

We introduce SpLap, a proxy-free deformation method for Gaussian splats (GS) based on a Laplacian operator computed from our novel surface-aware splat graph. Existing approaches to GS deformation typically rely on deformation proxies such as cages or meshes, but they suffer from dependency on proxy quality and additional computational overhead. An alternative is to directly apply Laplacian-based deformation techniques by treating splats as point clouds. However, this often fail to properly capture surface information due to lack of explicit structure. To address this, we propose a novel method that constructs a surface-aware splat graph, enabling the Laplacian operator derived from it to support more plausible deformations that preserve details and topology. Our key idea is to leverage the spatial arrangement encoded in splats, defining neighboring splats not merely by the distance between their centers, but by their intersections. Furthermore, we introduce a Gaussian kernel adaptation technique that preserves surface structure under deformation, thereby improving rendering quality after deformation. In our experiments, we demonstrate the superior performance of our method compared to both proxy-based and proxy-free baselines, evaluated on 50 challenging objects from the ShapeNet, Objaverse, and Sketchfab datasets, as well as the NeRF-Synthetic dataset. Code is available at https://github.com/kjae0/SpLap.

3D变形高斯点云表面感知无代理

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