仅用摄像头实现高保真3D数字孪生重建,无需复杂标定
Material-informed Gaussian Splatting for 3D World Reconstruction in a Digital Twin
- 基于多视角图像的3D高斯点云重建,融合视觉模型提取材质掩码
- 将材质标签投影到网格表面,赋予物理属性实现精准传感器模拟
- 在真实车载数据上验证,效果媲美激光雷达-相机融合方案
数字孪生中的3D重建通常依赖激光雷达,虽几何精度高但缺乏语义与纹理。传统激光雷达-相机融合需复杂标定,且对玻璃等材料表现不佳。本文提出仅用摄像头的重建流程:从多视角图像生成3D高斯点云,通过视觉模型提取语义材质掩码,将高斯表示转换为带材质标签的网格表面,并赋予基于物理的材质属性,以支持现代图形引擎和仿真器中的高保真传感器模拟。该方法结合了照片级重建与物理材质赋值,在内部测试车辆数据集上验证,以激光雷达为真实反射率参考,同时使用图像相似性指标评估,结果表明其传感器模拟精度可媲美激光雷达-相机融合方案,且无需硬件标定。
原文摘要 · Abstract (English)
3D reconstruction for Digital Twins often relies on LiDAR-based methods, which provide accurate geometry but lack the semantics and textures naturally captured by cameras. Traditional LiDAR-camera fusion approaches require complex calibration and still struggle with certain materials like glass, which are visible in images but poorly represented in point clouds. We propose a camera-only pipeline that reconstructs scenes using 3D Gaussian Splatting from multi-view images, extracts semantic material masks via vision models, converts Gaussian representations to mesh surfaces with projected material labels, and assigns physics-based material properties for accurate sensor simulation in modern graphics engines and simulators. This approach combines photorealistic reconstruction with physics-based material assignment, providing sensor simulation fidelity comparable to LiDAR-camera fusion while eliminating hardware complexity and calibration requirements. We validate our camera-only method using an internal dataset from an instrumented test vehicle, leveraging LiDAR as ground truth for reflectivity validation alongside image similarity metrics.
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