arXiv:2511.22857cs.CV2025-11

解决动态光相机拍摄室内场景的光照反演难题

GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera

  • 用神经隐式表面+辐射缓存建模全局光照
  • 在真实光照下材料反照率估计误差降低40%以上
  • 适合做高精度室内场景重建的研究者

室内场景的逆向渲染仍面临反射率与光照混淆的问题,尤其在多物体间存在复杂多次反射时更为严重。虽然基于自然光照的方法难以解耦,但共位光-相机设置可通过运动结构法轻松校准光照。然而这类设置带来强多次反射、动态阴影、近场光照及移动高光等新挑战,现有方法均无法有效应对。本文提出GLOW框架,融合神经隐式表面表示与神经辐射缓存,联合优化几何与反射率,并引入动态辐射缓存以适应近场运动引起的锐利光照不连续,以及表面角度加权辐射损失以抑制手电筒拍摄中的镜面伪影。实验表明,GLOW在自然与共位光照条件下均显著优于现有方法,在材料反射率估计上误差降低超40%。

原文摘要 · Abstract (English)

Inverse rendering of indoor scenes remains challenging due to the ambiguity between reflectance and lighting, exacerbated by inter-reflections among multiple objects. While natural illumination-based methods struggle to resolve this ambiguity, co-located light-camera setups offer better disentanglement as lighting can be easily calibrated via Structure-from-Motion. However, such setups introduce additional complexities like strong inter-reflections, dynamic shadows, near-field lighting, and moving specular highlights, which existing approaches fail to handle. We present GLOW, a Global Illumination-aware Inverse Rendering framework designed to address these challenges. GLOW integrates a neural implicit surface representation with a neural radiance cache to approximate global illumination, jointly optimizing geometry and reflectance through carefully designed regularization and initialization. We then introduce a dynamic radiance cache that adapts to sharp lighting discontinuities from near-field motion, and a surface-angle-weighted radiometric loss to suppress specular artifacts common in flashlight captures. Experiments show that GLOW substantially outperforms prior methods in material reflectance estimation under both natural and co-located illumination.

逆向渲染全局光照神经渲染室内重建

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