让3D设计形状符合物理规律,提升工业设计真实感。
PhysGen: Physically Grounded 3D Shape Generation for Industrial Design
- 用物理引导的交替更新机制生成形状,融合速度与物理特性。
- 在三个基准上显著提升形状真实度,超越仅视觉合理的生成效果。
- 适合需要物理合理性验证的工业设计生成任务。
现有的3D形状生成模型可合成高保真、视觉可信的形状。但对于经过工程设计流程的特定类型形状,其真实性与底层物理属性紧密相关,例如汽车的空气动力学效率。由于现有方法缺乏对物理知识的建模,无法利用这些知识提升形状生成的真实感。为此,我们提出一种统一的基于物理的3D形状生成流程,聚焦工业设计应用。具体地,引入一种具有显式物理引导的流匹配模型,包含交替更新过程:迭代执行基于速度的更新和基于物理的精炼,逐步调整潜在码以对齐目标3D形状与物理属性。通过在速度更新步骤中加入物理感知正则项,进一步增强物理合理性。为支持此类物理引导更新,构建了形状与物理联合变分自编码器(SP-VAE),将形状与物理信息共同编码至统一潜在空间。在三个基准上的实验表明,该协同框架显著提升了形状真实感,超越仅依赖视觉合理性的生成效果。代码与模型权重已开源:https://github.com/kasvii/PhysGen。
原文摘要 · Abstract (English)
Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the underlying physical properties, e.g., aerodynamic efficiency for automobiles. Since existing methods lack knowledge of such physics, they are unable to use this knowledge to enhance the realism of shape generation. Motivated by this, we propose a unified physics-based 3D shape generation pipeline, with a focus on industrial design applications. Specifically, we introduce a new flow matching model with explicit physical guidance, consisting of an alternating update process. We iteratively perform a velocity-based update and a physics-based refinement, progressively adjusting the latent code to align with the desired 3D shapes and physical properties. We further strengthen physical validity by incorporating a physics-aware regularization term into the velocity-based update step. To support such physics-guided updates, we build a shape-and-physics variational autoencoder (SP-VAE) that jointly encodes shape and physics information into a unified latent space. The experiments on three benchmarks show that this synergistic formulation improves shape realism beyond mere visual plausibility. Our code and model weights are available at https://github.com/kasvii/PhysGen.
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