arXiv:2512.01677cs.CV2025-12被引 5

用结构与接触感知表示生成逼真手物交互视频

Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representation

  • 提出无需3D标注的结构与接触感知表示
  • 在真实数据集上生成物理合理且时序连贯的交互视频
  • 适合需要开放世界泛化能力的手物交互研究

生成逼真的手物交互(HOI)视频面临建模物理约束(如接触和遮挡)的挑战。现有方法虽使用HOI表示作为辅助生成目标,但2D与3D表示难以兼顾可扩展性与交互保真度。为此,我们提出一种结构与接触感知表示,无需3D标注即可捕捉手物接触、遮挡及整体结构上下文。该面向交互且可扩展的监督信号使模型学习精细的交互物理特性,并泛化至开放世界场景。为充分挖掘该表示,我们引入共享-专精联合生成范式,同步生成交互表示与视频。大量实验表明,本方法在两个真实数据集上优于当前最优方法,生成的视频兼具物理合理性与时序一致性。此外,模型在复杂开放世界场景中表现优异,验证了设计的可扩展性优势。项目页:https://hgzn258.github.io/SCAR/

原文摘要 · Abstract (English)

Generating realistic hand-object interactions (HOI) videos is a significant challenge due to the difficulty of modeling physical constraints (e.g., contact and occlusion between hands and manipulated objects). Current methods utilize HOI representation as an auxiliary generative objective to guide video synthesis. However, there is a dilemma between 2D and 3D representations that cannot simultaneously guarantee scalability and interaction fidelity. To address this limitation, we propose a structure and contact-aware representation that captures hand-object contact, hand-object occlusion, and holistic structure context without 3D annotations. This interaction-oriented and scalable supervision signal enables the model to learn fine-grained interaction physics and generalize to open-world scenarios. To fully exploit the proposed representation, we introduce a joint-generation paradigm with a share-and-specialization strategy that generates interaction-oriented representations and videos. Extensive experiments demonstrate that our method outperforms state-of-the-art methods on two real-world datasets in generating physics-realistic and temporally coherent HOI videos. Furthermore, our approach exhibits strong generalization to challenging open-world scenarios, highlighting the benefit of our scalable design. Our project page is https://hgzn258.github.io/SCAR/.

手物交互视频生成扩散模型开放世界

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