arXiv:2512.03166cs.ROcs.CV2025-12被引 1

用分层强化学习让机器人足球队实时协作,进球数提升超30%。

Multi-Agent Reinforcement Learning and Real-Time Decision-Making in Robotic Soccer for Virtual Environments

  • 分层结构拆解长期策略与即时动作,提升决策效率
  • 引入平均场理论,4对4对抗中平均进球达5.93个
  • 适合研究多智能体协同与实时决策的科研人员

在动态对抗环境如机器人足球中,多智能体系统需实现实时决策、复杂协作和可扩展算法以避免维度灾难。尽管强化学习(RL)具有潜力,现有方法常难以应对任务多粒度性(长期策略与即时动作)及大规模智能体交互的复杂性。本文提出统一的多智能体强化学习(MARL)框架:首先基于客户端-服务器架构使用近端策略优化(PPO),实现实时动作调度,表现出色(平均进球4.32,控球率82.9%);其次引入基于选项框架的层次化强化学习(HRL),将问题分解为高层轨迹规划(半马尔可夫决策过程建模)与低层动作执行层,显著提升全局策略(平均进球增至5.26);最后为保证可扩展性,将平均场理论融入HRL框架,将多智能体交互简化为单个智能体与群体平均的互动。所提出的平均场演员-评论家方法在Webots仿真环境中实现显著性能提升(平均进球5.93,控球率89.1%,传球准确率92.3%),并具备更强训练稳定性。4对4对抗的大量模拟验证了该方法在复杂多智能体场景中实现稳健、可扩展、协同行为的潜力。

原文摘要 · Abstract (English)

The deployment of multi-agent systems in dynamic, adversarial environments like robotic soccer necessitates real-time decision-making, sophisticated cooperation, and scalable algorithms to avoid the curse of dimensionality. While Reinforcement Learning (RL) offers a promising framework, existing methods often struggle with the multi-granularity of tasks (long-term strategy vs. instant actions) and the complexity of large-scale agent interactions. This paper presents a unified Multi-Agent Reinforcement Learning (MARL) framework that addresses these challenges. First, we establish a baseline using Proximal Policy Optimization (PPO) within a client-server architecture for real-time action scheduling, with PPO demonstrating superior performance (4.32 avg. goals, 82.9% ball control). Second, we introduce a Hierarchical RL (HRL) structure based on the options framework to decompose the problem into a high-level trajectory planning layer (modeled as a Semi-Markov Decision Process) and a low-level action execution layer, improving global strategy (avg. goals increased to 5.26). Finally, to ensure scalability, we integrate mean-field theory into the HRL framework, simplifying many-agent interactions into a single agent vs. the population average. Our mean-field actor-critic method achieves a significant performance boost (5.93 avg. goals, 89.1% ball control, 92.3% passing accuracy) and enhanced training stability. Extensive simulations of 4v4 matches in the Webots environment validate our approach, demonstrating its potential for robust, scalable, and cooperative behavior in complex multi-agent domains.

多智能体强化学习分层决策机器人足球

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