提升XR中SLAM精度评估,解决运动捕捉系统误差问题。
Spatiotemporal Calibration and Ground Truth Estimation for High-Precision SLAM Benchmarking in Extended Reality
- 用连续时间最大似然法融合IMU数据,抑制运动捕捉抖动。
- 通过螺旋转换约束实现多传感器与设备的精确时空标定。
- 适用于高精度XR设备与主流SLAM算法的全面评测。
同时定位与地图构建(SLAM)在扩展现实(XR)应用中至关重要。随着沉浸感标准提高,对SLAM基准测试的要求愈发严格。轨迹精度是关键指标,基于标记的光学运动捕捉(MoCap)系统因无漂移、相对准确而被广泛用于生成真实值(GT)。然而,MoCap真实值的精度受限于两个因素:与被测设备(DUT)的时空标定误差,以及系统固有的测量抖动。这些限制阻碍了对旋转误差和帧间抖动等关键指标的精确评估,而这些指标对沉浸式XR体验至关重要。本文提出一种新型连续时间最大似然估计器,融合辅助惯性测量单元(IMU)数据以补偿MoCap抖动。此外,设计可变时间同步方法及基于螺旋同余约束的姿态残差,实现多传感器与被测设备间的高精度时空标定。实验表明,该方法优于现有方案,达到对先进XR SLAM算法进行全面基准测试所需的精度。我们进一步通过评测多个领先XR设备和开源SLAM算法,验证了方法的实际可行性。代码已公开于 https://github.com/ylab-xrpg/xr-hpgt。
原文摘要 · Abstract (English)
Simultaneous localization and mapping (SLAM) plays a fundamental role in extended reality (XR) applications. As the standards for immersion in XR continue to increase, the demands for SLAM benchmarking have become more stringent. Trajectory accuracy is the key metric, and marker-based optical motion capture (MoCap) systems are widely used to generate ground truth (GT) because of their drift-free and relatively accurate measurements. However, the precision of MoCap-based GT is limited by two factors: the spatiotemporal calibration with the device under test (DUT) and the inherent jitter in the MoCap measurements. These limitations hinder accurate SLAM benchmarking, particularly for key metrics like rotation error and inter-frame jitter, which are critical for immersive XR experiences. This paper presents a novel continuous-time maximum likelihood estimator to address these challenges. The proposed method integrates auxiliary inertial measurement unit (IMU) data to compensate for MoCap jitter. Additionally, a variable time synchronization method and a pose residual based on screw congruence constraints are proposed, enabling precise spatiotemporal calibration across multiple sensors and the DUT. Experimental results demonstrate that our approach outperforms existing methods, achieving the precision necessary for comprehensive benchmarking of state-of-the-art SLAM algorithms in XR applications. Furthermore, we thoroughly validate the practicality of our method by benchmarking several leading XR devices and open-source SLAM algorithms. The code is publicly available at https://github.com/ylab-xrpg/xr-hpgt.
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