提出MeshRipple,实现拓扑连贯的3D网格自回归生成。
MeshRipple: Structured Autoregressive Generation of Artist-Meshes
- 按表面拓扑顺序生成,从前沿向外扩展
- 生成完整无洞网格,优于现有基线模型
- 适合需要高质量3D网格的生成任务
网格是3D资产的主要表示形式。自回归网格生成器将面片序列化,并通过滑动窗口推理训练以应对内存限制,但这种处理方式破坏了长程几何依赖,导致出现孔洞和碎片化组件。为解决这一关键问题,我们提出MeshRipple,其通过从活跃生成前沿向外扩展,类似水面上的涟漪。MeshRipple基于三项核心创新:面向前沿的广度优先搜索(BFS)标记方法,使生成顺序与表面拓扑对齐;扩展式预测策略,确保表面生长连贯且完整;以及稀疏注意力全局记忆机制,提供近乎无限的感受野以解决长程拓扑依赖。该集成设计使MeshRipple能够生成具有高表面保真度和拓扑完整性的网格,显著超越近期强基线模型。
原文摘要 · Abstract (English)
Meshes serve as a primary representation for 3D assets. Autoregressive mesh generators serialize faces into sequences and train on truncated segments with sliding-window inference to cope with memory limits. However, this mismatch breaks long-range geometric dependencies, producing holes and fragmented components. To address this critical limitation, we introduce MeshRipple, which expands a mesh outward from an active generation frontier, akin to a ripple on a surface. MeshRipple rests on three key innovations: a frontier-aware BFS tokenization that aligns the generation order with surface topology; an expansive prediction strategy that maintains coherent, connected surface growth; and a sparse-attention global memory that provides an effectively unbounded receptive field to resolve long-range topological dependencies. This integrated design enables MeshRipple to generate meshes with high surface fidelity and topological completeness, outperforming strong recent baselines.
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