arXiv:2512.12366cs.ITcs.LG2025-12

弹性计算让多人无线VR更流畅省电

ElasticVR: Elastic Task Computing in Multi-User Multi-Connectivity Wireless Virtual Reality (VR) Systems

  • 根据资源动态调整视频计算任务大小
  • 相比无弹性方案,画质提升43.21%,响应时间降42.35%
  • 适合多用户共享边缘算力的VR系统部署

新兴的VR应用需流式传输高保真360°视频内容,对计算和数据率要求极高。可扩展的360°视频分块技术使VR计算任务具备弹性,可根据可用用户与系统资源动态调节计算量和数据率。本文提出ElasticVR框架,将该技术集成于边缘-客户端无线多连接架构中,实现多用户间弹性计算任务的协同卸载。为平衡通信、计算、能耗与用户体验(QoE)之间的权衡,构建了带约束的QoE与能耗优化问题,融合多用户/多连接动作空间与任务弹性特性。提出两种基于多智能体深度强化学习的解决方案:CPPG采用集中训练集中执行,能捕捉用户间耦合但计算开销大;IPP G采用集中训练分散执行,通过共享信息与参数学习鲁棒策略,执行时各用户仅依赖本地状态独立决策,显著降低通信与计算开销,提升可扩展性。实验表明,相比无弹性方案,ElasticVR在PSNR上提升43.21%,响应时间减少42.35%,能耗降低56.83%。

原文摘要 · Abstract (English)

Diverse emerging VR applications integrate streaming of high fidelity 360 video content that requires ample amounts of computation and data rate. Scalable 360 video tiling enables having elastic VR computational tasks that can be scaled adaptively in computation and data rate based on the available user and system resources. We integrate scalable 360 video tiling in an edge-client wireless multi-connectivity architecture for joint elastic task computation offloading across multiple VR users called ElasticVR. To balance the trade-offs in communication, computation, energy consumption, and QoE that arise herein, we formulate a constrained QoE and energy optimization problem that integrates the multi-user/multi-connectivity action space with the elasticity of VR computational tasks. The ElasticVR framework introduces two multi-agent deep reinforcement learning solutions, namely CPPG and IPPG. CPPG adopts a centralized training and centralized execution approach to capture the coupling between users' communication and computational demands. This leads to globally coordinated decisions at the cost of increased computational overheads and limited scalability. To address the latter challenges, we also explore an alternative strategy denoted IPPG that adopts a centralized training with decentralized execution paradigm. IPPG leverages shared information and parameter sharing to learn robust policies; however, during execution, each user takes action independently based on its local state information only. The decentralized execution alleviates the communication and computation overhead of centralized decision-making and improves scalability. We show that the ElasticVR framework improves the PSNR by 43.21%, while reducing the response time and energy consumption by 42.35% and 56.83%, respectively, compared with a case where no elasticity is incorporated into VR computations.

VR计算弹性调度多用户协同边缘计算

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