让虚拟人能像真人一样边对话边自然动起来,还能听懂指令随时调整动作。
ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body
- 用多模态专家网络同步生成语言、表情和肢体动作,支持实时交互
- 在多轮对话中实现动作与对话高度对齐,比现有方法提升明显
- 适合做智能客服、虚拟助手或游戏角色,尤其需要自然互动的场景
人类交流是多模态且社交性的:语言、语调与肢体动作共同传递意图。然而以往系统仅将行为建模为语音/文本到动作的固定映射,缺乏对何时动、做什么、如何适应对话的自主决策,导致动作时机僵硬、社交性弱,且语音、文本与动作独立训练。我们提出ViBES(Voice in Behavioral Expression and Synchrony),一个能联合规划语言与动作的3D对话代理。其核心是语音-语言-行为(SLB)模型,采用多模态专家混合(MoME)架构:分别处理语音、面部表情和身体动作的变压器专家,通过硬路由按模态分配参数,同时通过跨专家注意力共享信息。依托强预训练语音-语言模型,系统支持用户自由发言、打字或发出动作指令,实现混合主动交互,并提供可控制的行为接口用于流式响应。我们在多轮对话上进行评测,使用自动指标衡量对话-动作对齐度与行为质量,结果一致优于强基线。ViBES突破了“语音驱动动作生成”的局限,迈向真正具备行为智能的虚拟体,实现可控、社交能力强的3D交互。代码与数据将公开于:ai.stanford.edu/~juze/ViBES/
原文摘要 · Abstract (English)
Human communication is inherently multimodal and social: words, prosody, and body language jointly carry intent. Yet most prior systems model human behavior as a translation task co-speech gesture or text-to-motion that maps a fixed utterance to motion clips-without requiring agentic decision-making about when to move, what to do, or how to adapt across multi-turn dialogue. This leads to brittle timing, weak social grounding, and fragmented stacks where speech, text, and motion are trained or inferred in isolation. We introduce ViBES (Voice in Behavioral Expression and Synchrony), a conversational 3D agent that jointly plans language and movement and executes dialogue-conditioned body actions. Concretely, ViBES is a speech-language-behavior (SLB) model with a mixture-of-modality-experts (MoME) backbone: modality-partitioned transformer experts for speech, facial expression, and body motion. The model processes interleaved multimodal token streams with hard routing by modality (parameters are split per expert), while sharing information through cross-expert attention. By leveraging strong pretrained speech-language models, the agent supports mixed-initiative interaction: users can speak, type, or issue body-action directives mid-conversation, and the system exposes controllable behavior hooks for streaming responses. We further benchmark on multi-turn conversation with automatic metrics of dialogue-motion alignment and behavior quality, and observe consistent gains over strong co-speech and text-to-motion baselines. ViBES goes beyond "speech-conditioned motion generation" toward agentic virtual bodies where language, prosody, and movement are jointly generated, enabling controllable, socially competent 3D interaction. Code and data will be made available at: ai.stanford.edu/~juze/ViBES/
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