arXiv:2512.15047cs.ROcs.AI2025-12被引 1

让可移动障碍物变路径,提升智能体导航效率与可达性。

HERO: Hierarchical Traversable 3D Scene Graphs for Embodied Navigation Among Movable Obstacles

  • 将可操作障碍物视为可通行路径,构建分层可行走3D场景图
  • 部分遮挡环境下路径长度降低35.1%,全遮挡下成功率达79.4%提升
  • 适用于需动态交互的真实复杂环境导航任务

3D场景图(3DSGs)是物理世界的一种强大表征,能显式建模实体间的空间、语义和功能关系,为智能体提供环境理解基础,实现多样化行为。在具身导航中,3DSGs利用其紧凑而丰富的特性,支持复杂大规模环境中的长时程推理与规划。然而,以往工作依赖静态世界假设,仅基于静态布局定义可通行区域,将可操作障碍物视为不可通行,严重限制了真实场景下的导航能力,导致可达性差、效率低且扩展性弱。为此,我们提出HERO框架,构建分层可行走3DSGs,通过将可操作障碍物建模为通行路径,捕捉其物理交互性、功能语义与场景层级关系。实验表明,相较于基线模型,HERO在部分遮挡环境中路径长度(PL)减少35.1%,在全遮挡环境中成功率(SR)提升79.4%,显著提升导航效率与可达性。

原文摘要 · Abstract (English)

3D Scene Graphs (3DSGs) constitute a powerful representation of the physical world, distinguished by their abilities to explicitly model the complex spatial, semantic, and functional relationships between entities, rendering a foundational understanding that enables agents to interact intelligently with their environment and execute versatile behaviors. Embodied navigation, as a crucial component of such capabilities, leverages the compact and expressive nature of 3DSGs to enable long-horizon reasoning and planning in complex, large-scale environments. However, prior works rely on a static-world assumption, defining traversable space solely based on static spatial layouts and thereby treating interactable obstacles as non-traversable. This fundamental limitation severely undermines their effectiveness in real-world scenarios, leading to limited reachability, low efficiency, and inferior extensibility. To address these issues, we propose HERO, a novel framework for constructing Hierarchical Traversable 3DSGs, that redefines traversability by modeling operable obstacles as pathways, capturing their physical interactivity, functional semantics, and the scene's relational hierarchy. The results show that, relative to its baseline, HERO reduces PL by 35.1% in partially obstructed environments and increases SR by 79.4% in fully obstructed ones, demonstrating substantially higher efficiency and reachability.

具身导航场景图可移动障碍物路径规划

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