用分层神经场压缩3D网格,支持任意分辨率实时解码。
Hierarchical Neural Surfaces for 3D Mesh Compression
- 将3D网格映射到球面,构建连续位移场编码形状。
- 分层结构先恢复粗略轮廓,再添加高频细节,压缩率高。
- 适合需要高效存储与快速生成3D模型的工业应用。
隐式神经表示(INRs)已在图像、视频、3D表面和音频等多种模态的压缩中达到领先水平。现有研究多聚焦于构建传统隐式几何表示(如有符号距离函数)的神经对应物,而基于三角网格的几何表示仍是工业界最广泛使用的格式,但能生成此类网格的INRs研究仍较少。本文提出一种针对零亏格3D流形的紧凑INR构建方法。该方法首先将给定3D网格的表面映射至单位球面,进而构建一个定义在球面上的连续位移向量场,用于重建原始形状。其表示的紧凑性源于分层结构:先恢复表面的粗略结构,再逐步添加高频细节。一旦训练完成,即可从该INR实时解码出任意分辨率或拓扑连接的3D网格,在重建质量与压缩表示大小之间实现当前最优权衡。
原文摘要 · Abstract (English)
Implicit Neural Representations (INRs) have been demonstrated to achieve state-of-the-art compression of a broad range of modalities such as images, videos, 3D surfaces, and audio. Most studies have focused on building neural counterparts of traditional implicit representations of 3D geometries, such as signed distance functions. However, the triangle mesh-based representation of geometry remains the most widely used representation in the industry, while building INRs capable of generating them has been sparsely studied. In this paper, we present a method for building compact INRs of zero-genus 3D manifolds. Our method relies on creating a spherical parameterization of a given 3D mesh - mapping the surface of a mesh to that of a unit sphere - then constructing an INR that encodes the displacement vector field defined continuously on its surface that regenerates the original shape. The compactness of our representation can be attributed to its hierarchical structure, wherein it first recovers the coarse structure of the encoded surface before adding high-frequency details to it. Once the INR is computed, 3D meshes of arbitrary resolution/connectivity can be decoded from it. The decoding can be performed in real time while achieving a state-of-the-art trade-off between reconstruction quality and the size of the compressed representations.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。