用数据驱动方法实现高保真动态头发建模,无需手工调参。
DGH: Dynamic Gaussian Hair
- 分阶段学习不同发型的时序运动一致性
- 通过可微渲染优化动态3D高斯表示,保持视角一致外观
- 适合需要真实可动头发的数字人应用
真实感动态头发的生成仍是数字人建模中的重大挑战,因其运动复杂、遮挡频繁且光照散射特性显著。现有方法多依赖静态采集与物理模拟,需人工调参处理发型多样性,计算量大且难以获得高质量外观。本文提出动态高斯头发(DGH)框架,首次实现完全数据驱动的头发动态与外观学习:(1) 设计粗到精模型,跨多样发型学习时序连贯的运动;(2) 提出线段引导优化模块,构建支持可微渲染的动态3D高斯表示,实现梯度驱动的视角一致性外观学习。该方法无需物理模拟,随训练数据扩展而提升性能,泛化性强,可无缝集成至3D高斯角色框架中,实现高保真可动画头发。实验表明,DGH在几何与外观上均取得优异效果,为物理模拟提供了可扩展的数据驱动替代方案。
原文摘要 · Abstract (English)
The creation of photorealistic dynamic hair remains a major challenge in digital human modeling because of the complex motions, occlusions, and light scattering. Existing methods often resort to static capture and physics-based models that do not scale as they require manual parameter fine-tuning to handle the diversity of hairstyles and motions, and heavy computation to obtain high-quality appearance. In this paper, we present Dynamic Gaussian Hair (DGH), a novel framework that efficiently learns hair dynamics and appearance. We propose: (1) a coarse-to-fine model that learns temporally coherent hair motion dynamics across diverse hairstyles; (2) a strand-guided optimization module that learns a dynamic 3D Gaussian representation for hair appearance with support for differentiable rendering, enabling gradient-based learning of view-consistent appearance under motion. Unlike prior simulation-based pipelines, our approach is fully data-driven, scales with training data, and generalizes across various hairstyles and head motion sequences. Additionally, DGH can be seamlessly integrated into a 3D Gaussian avatar framework, enabling realistic, animatable hair for high-fidelity avatar representation. DGH achieves promising geometry and appearance results, providing a scalable, data-driven alternative to physics-based simulation and rendering.
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