可调控效率的3D高斯点云重建,一次生成即完成
EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Images
- 分两阶段训练:先预测初始点,再按目标数量自适应调整
- 在密集视图下仍保持高效,支持任意指定点数约束
- 适合需要灵活控制渲染质量与速度的应用场景
前馈式3D高斯点云(3DGS)实现单次遍历场景重建,无需逐场景优化即可提供新视角合成的3D表示。然而,现有方法通常按视图预测像素对齐的基元,导致密集视图设置下基元数量过多,且无法显式控制预测高斯数量。为此,我们提出EcoSplat,首个支持效率可控的前馈式3DGS框架,可在推理时自适应地为任意目标基元数量生成3D表示。EcoSplat采用两阶段优化流程:第一阶段为像素对齐高斯训练(PGT),模型学习初始基元预测;第二阶段为重要性感知高斯微调(IGF),模型学习基元重要性并根据目标基元数量自适应调整参数。在多个密集视图设置下的大量实验表明,EcoSplat在严格基元数量约束下表现优于当前最优方法,适用于灵活的下游渲染任务。
原文摘要 · Abstract (English)
Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned primitives per-view, producing an excessive number of primitives in dense-view settings and offering no explicit control over the number of predicted Gaussians. To address this, we propose EcoSplat, the first efficiency-controllable feed-forward 3DGS framework that adaptively predicts the 3D representation for any given target primitive count at inference time. EcoSplat adopts a two-stage optimization process. The first stage is Pixel-aligned Gaussian Training (PGT) where our model learns initial primitive prediction. The second stage is Importance-aware Gaussian Finetuning (IGF) stage where our model learns rank primitives and adaptively adjust their parameters based on the target primitive count. Extensive experiments across multiple dense-view settings show that EcoSplat is robust and outperforms state-of-the-art methods under strict primitive-count constraints, making it well-suited for flexible downstream rendering tasks.
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