arXiv:2512.20033cs.CV2025-12

用重建代替生成,100帧实时无遮罩唇动同步

FlashLips: 100-FPS Mask-Free Latent Lip-Sync using Reconstruction Instead of Diffusion or GANs

  • 两阶段设计:先重构图像,再由语音预测嘴型向量
  • 单卡运行超100FPS,视觉质量媲美大模型
  • 无需遮罩和对抗训练,稳定且适合实时应用

我们提出FlashLips,一种两阶段、无遮罩的唇同步系统,将嘴部控制与图像渲染解耦,实现近实时性能。其基于改进的U-Net在单张GPU上运行速度超过100 FPS,同时保持与更大规模先进模型相当的视觉质量。第一阶段为轻量级单步潜空间编辑器,仅使用重建损失,通过参考身份、带掩码的目标帧和低维嘴型向量重构图像;为避免推理时显式遮罩,采用自监督策略,利用嘴部变形的伪真值训练网络定位嘴部修改区域并保留其余内容。第二阶段为音频到嘴型向量的Transformer,使用流匹配目标进行训练。整体流程结合确定性重建与鲁棒音频控制,实现高感知质量与超实时速度。

原文摘要 · Abstract (English)

We present FlashLips, a two-stage, mask-free lip-sync system that decouples lips control from rendering and achieves real-time performance, with our U-Net variant running at over 100 FPS on a single GPU, while matching the visual quality of larger state-of-the-art models. Stage 1 is a compact, one-step latent-space editor that reconstructs an image using a reference identity, a masked target frame, and a low-dimensional lips-pose vector, trained purely with reconstruction losses - no GANs or diffusion. To remove explicit masks at inference, we use self-supervision via mouth-altered target variants as pseudo ground truth, teaching the network to localize lip edits while preserving the rest. Stage 2 is an audio-to-pose transformer trained with a flow-matching objective to predict lips-pose vectors from speech. Together, these stages form a simple and stable pipeline that combines deterministic reconstruction with robust audio control, delivering high perceptual quality and faster-than-real-time speed.

唇同步实时生成重建模型

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