arXiv:2512.21235cs.RO2025-12被引 2

用游戏化方式让普通人远程操控机器人,低成本收集高质量示范数据。

RoboCade: Gamifying Robot Data Collection

  • 设计游戏化远程操控平台RoboCade,融合反馈、排行榜等激励机制。
  • 在3个操作任务中收集数据,使机器人策略在真实任务上成功率提升16%-56%。
  • 新手用户评价游戏化平台比传统平台更有趣,体验满意度高24%。

从人类示范中学习模仿已成为训练自主机器人策略的主流方法。然而,收集示范数据成本高昂:通常需要实际机器人设备,并需持续投入长时间、重复性工作,限制了可用于训练的数据规模。为解决这一可扩展性挑战,我们提出让更广泛人群参与的游戏化数据收集体验,既易获取又具吸引力。具体而言,我们开发了名为RoboCade的游戏化远程操控平台,吸引普通用户参与有益于下游策略训练的数据收集。通过在系统界面中嵌入视觉反馈、音效、目标可视化、进度条、排行榜和徽章等元素,并设计与下游目标任务结构重叠的游戏化任务。我们在三个操作任务(空间排列、扫描、插入)上实现了该平台。通过平台收集示范数据后,发现联合训练的机器人策略在非游戏化目标任务上的成功率提升16%-56%。此外,用户研究显示,新手用户认为游戏化平台显著更愉悦,满意度比标准平台高24%。这些结果表明,游戏化数据收集是一种可扩展、易获取且富有吸引力的示范数据收集新范式。

原文摘要 · Abstract (English)

Imitation learning from human demonstrations has become a dominant approach for training autonomous robot policies. However, collecting demonstration datasets is costly: it often requires access to robots and needs sustained effort in a tedious, long process. These factors limit the scale of data available for training policies. We aim to address this scalability challenge by involving a broader audience in a gamified data collection experience that is both accessible and motivating. Specifically, we develop a gamified remote teleoperation platform, RoboCade, to engage general users in collecting data that is beneficial for downstream policy training. To do this, we embed gamification strategies into the design of the system interface and data collection tasks. In the system interface, we include components such as visual feedback, sound effects, goal visualizations, progress bars, leaderboards, and badges. We additionally propose principles for constructing gamified tasks that have overlapping structure with useful downstream target tasks. We instantiate RoboCade on three manipulation tasks -- including spatial arrangement, scanning, and insertion. To illustrate the viability of gamified robot data collection, we collect a demonstration dataset through our platform, and show that co-training robot policies with this data can improve success rate on non-gamified target tasks (+16-56%). Further, we conduct a user study to validate that novice users find the gamified platform significantly more enjoyable than a standard non-gamified platform (+24%). These results highlight the promise of gamified data collection as a scalable, accessible, and engaging method for collecting demonstration data.

机器人模仿学习游戏化数据收集

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。