arXiv:2601.00285cs.CV2026-01被引 1

稀疏视角下实现动态物体4D重建,用骨架驱动高保真还原。

SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting

  • 基于骨架驱动的变形场,仅随时间变化关节姿态,保持几何细节。
  • 稀疏观测下PSNR提升34%,真实数据上媲美密集视频方法。
  • 支持生成先验替代初始重建,更适合实际场景应用。

在大范围运动目标的动态重建中,传统方法需在视点空间和时间维度上密集采样,通常依赖每时刻多视角视频,但仅适用于受控环境。现实场景中观测往往时空稀疏(如安防摄像头),使重建高度病态。本文提出SV-GS框架,在稀疏观测下同时估计形变模型与运动轨迹。通过粗略骨架图与初始静态重建引导运动估计(后续可放宽输入要求),优化由粗骨架关节姿态估计器与细粒度形变模块构成的骨架驱动变形场。仅让关节姿态估计器随时间变化,实现平滑运动插值并保留学习到的几何细节。合成数据实验表明,本方法在稀疏观测下相比现有方法最高提升34% PSNR;真实数据上虽使用帧数显著减少,性能仍可媲美密集单目视频方法。此外,我们证明可用扩散生成先验替代初始静态重建,提升实际适用性。

原文摘要 · Abstract (English)

Reconstructing a dynamic target moving over a large area is challenging. Standard approaches for dynamic object reconstruction require dense coverage in both the viewing space and the temporal dimension, typically relying on multi-view videos captured at each time step. However, such setups are only possible in constrained environments. In real-world scenarios, observations are often sparse over time and captured sparsely from diverse viewpoints (e.g., from security cameras), making dynamic reconstruction highly ill-posed. We present SV-GS, a framework that simultaneously estimates a deformation model and the object's motion over time under sparse observations. To initialize SV-GS, we leverage a rough skeleton graph and an initial static reconstruction as inputs to guide motion estimation. (Later, we show that this input requirement can be relaxed.) Our method optimizes a skeleton-driven deformation field composed of a coarse skeleton joint pose estimator and a module for fine-grained deformations. By making only the joint pose estimator time-dependent, our model enables smooth motion interpolation while preserving learned geometric details. Experiments on synthetic datasets show that our method outperforms existing approaches under sparse observations by up to 34% in PSNR, and achieves comparable performance to dense monocular video methods on real-world datasets despite using significantly fewer frames. Moreover, we demonstrate that the input initial static reconstruction can be replaced by a diffusion-based generative prior, making our method more practical for real-world scenarios.

4D重建骨架驱动稀疏观测高斯泼溅

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