arXiv:2601.00461cs.LGstat.ML2026-01

用图结构统一建模用户收益,提升非线性推荐效果

Laplacian Kernelized Bandit

  • 结合图平滑与个体粗糙度,构建多用户统一核函数
  • 理论证明可将多用户问题转化为单一函数学习,有效维数更低
  • 适合有用户关系的推荐系统,尤其在非线性场景表现优越

我们研究多用户上下文老虎机问题,其中用户通过图关联,且收益函数具有非线性特征和图同质性。提出一种联合惩罚项,融合基于RKHS距离的图平滑项与个体粗糙度惩罚。核心贡献是证明该惩罚等价于单一多用户RKHS中的平方范数,并显式推导出其再生核,巧妙融合图拉普拉斯与基础臂核。这一统一使问题可重述为学习一个''提升''函数,从而设计出基于高斯过程后验的算法LK-GP-UCB和LK-GP-TS。提供高概率后悔界,其依赖于多用户核的有效维度,取代对用户数或环境维度的依赖。实验表明,在非线性场景下优于强线性及无图基线,即使真实收益为线性也保持竞争力。本工作提供了融合拉普拉斯正则化与核化老虎机的统一、理论严谨且实用的框架。

原文摘要 · Abstract (English)

We study multi-user contextual bandits where users are related by a graph and their reward functions exhibit both non-linear behavior and graph homophily. We introduce a principled joint penalty for the collection of user reward functions $\{f_u\}$, combining a graph smoothness term based on RKHS distances with an individual roughness penalty. Our central contribution is proving that this penalty is equivalent to the squared norm within a single, unified \emph{multi-user RKHS}. We explicitly derive its reproducing kernel, which elegantly fuses the graph Laplacian with the base arm kernel. This unification allows us to reframe the problem as learning a single ''lifted'' function, enabling the design of principled algorithms, \texttt{LK-GP-UCB} and \texttt{LK-GP-TS}, that leverage Gaussian Process posteriors over this new kernel for exploration. We provide high-probability regret bounds that scale with an \emph{effective dimension} of the multi-user kernel, replacing dependencies on user count or ambient dimension. Empirically, our methods outperform strong linear and non-graph-aware baselines in non-linear settings and remain competitive even when the true rewards are linear. Our work delivers a unified, theoretically grounded, and practical framework that bridges Laplacian regularization with kernelized bandits for structured exploration.

带宽优化图神经网络贝叶斯优化

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。