新算法加速不规则阵列3D光声成像重建,提速超2倍。
SlingBAG Pro: Accelerating point cloud-based iterative reconstruction for 3D photoacoustic imaging with arbitrary array geometries
- 基于点云迭代思想,适配任意探头布局。
- 结合零梯度滤波与分阶段采样,减少冗余点云。
- 实测重建速度提升2.2倍,适合临床高质成像需求。
高质量三维光声成像(PAI)在临床应用中日益受到关注。为应对空间受限和成本高的问题,符合特定成像区域的不规则几何换能器阵列可实现少用探头的高质量3D PAI。然而,传统迭代重建算法在不规则阵列配置下面临计算复杂度高、内存需求大、重建时间长等挑战。本文提出SlingBAG Pro,基于滑动球自适应增长(SlingBAG)的点云迭代概念,扩展其对任意阵列几何的兼容性。SlingBAG Pro保持高重建质量,减少所需探头数量,并采用分层优化策略,结合零梯度滤波与迭代过程中逐步提高的时间采样率,快速剔除冗余空间点云,加速收敛并显著缩短整体重建时间。相比原SlingBAG算法,SlingBAG Pro在不规则阵列下实现了高达2.2倍的3D PA重建速度提升。该方法通过仿真和活体小鼠实验验证,源代码已公开于https://github.com/JaegerCQ/SlingBAG_Pro。
原文摘要 · Abstract (English)
High-quality three-dimensional (3D) photoacoustic imaging (PAI) is gaining increasing attention in clinical applications. To address the challenges of limited space and high costs, irregular geometric transducer arrays that conform to specific imaging regions are promising for achieving high-quality 3D PAI with fewer transducers. However, traditional iterative reconstruction algorithms struggle with irregular array configurations, suffering from high computational complexity, substantial memory requirements, and lengthy reconstruction times. In this work, we introduce SlingBAG Pro, an advanced reconstruction algorithm based on the point cloud iteration concept of the Sliding ball adaptive growth (SlingBAG) method, while extending its compatibility to arbitrary array geometries. SlingBAG Pro maintains high reconstruction quality, reduces the number of required transducers, and employs a hierarchical optimization strategy that combines zero-gradient filtering with progressively increased temporal sampling rates during iteration. This strategy rapidly removes redundant spatial point clouds, accelerates convergence, and significantly shortens overall reconstruction time. Compared to the original SlingBAG algorithm, SlingBAG Pro achieves up to a 2.2-fold speed improvement in point cloud-based 3D PA reconstruction under irregular array geometries. The proposed method is validated through both simulation and in vivo mouse experiments, and the source code is publicly available at https://github.com/JaegerCQ/SlingBAG_Pro.
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