arXiv:2601.02591cs.SDcs.IR2026-01

分析游戏音乐特征,区分角色扮演类子类型

A Music Information Retrieval Approach to Classify Sub-Genres in Role Playing Games

  • 从三类角色扮演游戏提取音乐特征
  • 发现音乐特征与游戏风格感知相关
  • 适合游戏设计与音乐生成研究者

视频游戏音乐(VGM)常被当作电影音乐来研究,主要关注其在媒体类型中的理论功能。然而,至今尚无系统性方法分析不同游戏类型中可量化的音乐特征。为此,我们从角色扮演类(RPG)三个子类型的游戏音乐中提取了音乐特征,并假设这些特征与各子类型的感知和表现之间存在关联。该观察结果可能表明,某些音乐特征与特定子类型预期的叙事元素或玩法机制相关,为游戏音乐设计提供参考。

原文摘要 · Abstract (English)

Video game music (VGM) is often studied under the same lens as film music, which largely focuses on its theoretical functionality with relation to the identified genres of the media. However, till date, we are unaware of any systematic approach that analyzes the quantifiable musical features in VGM across several identified game genres. Therefore, we extracted musical features from VGM in games from three sub-genres of Role-Playing Games (RPG), and then hypothesized how different musical features are correlated to the perceptions and portrayals of each genre. This observed correlation may be used to further suggest such features are relevant to the expected storytelling elements or play mechanics associated with the sub-genre.

游戏音乐音乐信息检索分类

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