通过行为规划生成多样化方案,应用于故事、城市与游戏设计。
From Stories to Cities to Games: A Qualitative Evaluation of Behaviour Planning
- 将多样性模型嵌入规划流程,支持多类任务
- 在三个真实场景中验证方案差异性与实用性
- 适合需要创意多样性决策的跨领域研究者
多样化的规划方法旨在生成彼此差异显著的一组计划。该方法已广泛应用于风险管控、自动流数据处理和恶意软件检测等领域。近年来,一种新型的多样化规划范式——行为规划被提出,其通过显式引入多样性模型并支持多种规划类别,扩展了早期方法。本文通过三个案例研究展示行为规划在真实场景中的有效性:第一项聚焦于故事创作,第二项关注城市规划,第三项用于游戏评估。
原文摘要 · Abstract (English)
The primary objective of a diverse planning approach is to generate a set of plans that are distinct from one another. Such an approach is applied in a variety of real-world domains, including risk management, automated stream data analysis, and malware detection. More recently, a novel diverse planning paradigm, referred to as behaviour planning, has been proposed. This approach extends earlier methods by explicitly incorporating a diversity model into the planning process and supporting multiple planning categories. In this paper, we demonstrate the usefulness of behaviour planning in real-world settings by presenting three case studies. The first case study focuses on storytelling, the second addresses urban planning, and the third examines game evaluation.
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