用单目摄像头实现低带宽、高实时性的3D虚拟人远程呈现。
Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization
- 先建3D高斯化身,再用单摄像头实时驱动,降低计算成本。
- 传输仅需0.2 Mbps,端到端延迟约80毫秒,支持60帧流畅渲染。
- 适合移动端和弱网环境,可广泛用于远程协作与VR应用。
沉浸式远程呈现旨在通过逼真的全身全息影像提升AR/VR中的交互体验。现有系统依赖多相机硬件和高带宽体积流传输,难以在移动设备上实现实时运行。为此,我们提出Mon3tr,首次将基于3D高斯泼溅(3DGS)的参数化人体建模引入远程呈现。该方法采用摊销计算策略:先通过离线多视角重建构建用户专属化身,再在在线直播阶段仅需单目RGB摄像头捕捉身体动作与面部表情,驱动3DGS模型。运动与外观特征通过WebRTC数据通道以<0.2 Mbps速率传输,有效应对网络波动。接收端(如Meta Quest 3)部署轻量级3DGS属性变形网络,动态修正预建化身,实现~60 FPS的逼真动态呈现。大量实验表明,本方法在新姿态下达到>28 dB PSNR,端到端延迟~80 ms,相比点云流传输带宽减少>1000倍,支持多样化场景下的实时单目输入。演示视频见https://mon3tr3d.github.io。
原文摘要 · Abstract (English)
Immersive telepresence aims to transform human interaction in AR/VR applications by enabling lifelike full-body holographic representations for enhanced remote collaboration. However, existing systems rely on hardware-intensive multi-camera setups and demand high bandwidth for volumetric streaming, limiting their real-time performance on mobile devices. To overcome these challenges, we propose Mon3tr, a novel Monocular 3D telepresence framework that integrates 3D Gaussian splatting (3DGS) based parametric human modeling into telepresence for the first time. Mon3tr adopts an amortized computation strategy, dividing the process into a one-time offline multi-view reconstruction phase to build a user-specific avatar and a monocular online inference phase during live telepresence sessions. A single monocular RGB camera is used to capture body motions and facial expressions in real time to drive the 3DGS-based parametric human model, significantly reducing system complexity and cost. The extracted motion and appearance features are transmitted at < 0.2 Mbps over WebRTC's data channel, allowing robust adaptation to network fluctuations. On the receiver side, e.g., Meta Quest 3, we develop a lightweight 3DGS attribute deformation network to dynamically generate corrective 3DGS attribute adjustments on the pre-built avatar, synthesizing photorealistic motion and appearance at ~ 60 FPS. Extensive experiments demonstrate the state-of-the-art performance of our method, achieving a PSNR of > 28 dB for novel poses, an end-to-end latency of ~ 80 ms, and > 1000x bandwidth reduction compared to point-cloud streaming, while supporting real-time operation from monocular inputs across diverse scenarios. Our demos can be found at https://mon3tr3d.github.io.
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