arXiv:2601.10449cs.CV2026-01被引 1

仅用地形图预测月面反射率,提升渲染真实感。

Lunar-G2R: Geometry-to-Reflectance Learning for High-Fidelity Lunar BRDF Estimation

  • 从月面高程图直接学习空间变化的反射率参数。
  • 相比顶尖基线,光照误差降低38%,保真度显著提升。
  • 无需多视角图像或特殊设备,适合月面视觉导航。

针对复杂行星表面(如月壤)的真实、空间变化反射率估计问题,现有渲染流程依赖简化或均匀的BRDF模型,参数难估且无法捕捉局部反射差异,限制了光照真实感。本文提出Lunar-G2R,一种几何到反射率的学习框架,仅需月面数字高程模型(DEM),即可在不依赖多视角图像、受控光照或专用采集硬件的情况下,直接预测空间变化的BRDF参数。该方法利用可微分渲染训练U-Net,最小化真实轨道图像与物理渲染结果间的光度差异,基于已知观测与光照几何。在蒂科环形山地理上独立区域的实验表明,本方法相较当前最优基线,光度误差降低38%,同时实现更高PSNR与SSIM,并改善感知相似性,成功捕捉到均匀模型遗漏的细粒度反射变化。据我们所知,这是首个直接从地形几何推断空间变化反射率模型的方法。

原文摘要 · Abstract (English)

We address the problem of estimating realistic, spatially varying reflectance for complex planetary surfaces such as the lunar regolith, which is critical for high-fidelity rendering and vision-based navigation. Existing lunar rendering pipelines rely on simplified or spatially uniform BRDF models whose parameters are difficult to estimate and fail to capture local reflectance variations, limiting photometric realism. We propose Lunar-G2R, a geometry-to-reflectance learning framework that predicts spatially varying BRDF parameters directly from a lunar digital elevation model (DEM), without requiring multi-view imagery, controlled illumination, or dedicated reflectance-capture hardware at inference time. The method leverages a U-Net trained with differentiable rendering to minimize photometric discrepancies between real orbital images and physically based renderings under known viewing and illumination geometry. Experiments on a geographically held-out region of the Tycho crater show that our approach reduces photometric error by 38 % compared to a state-of-the-art baseline, while achieving higher PSNR and SSIM and improved perceptual similarity, capturing fine-scale reflectance variations absent from spatially uniform models. To our knowledge, this is the first method to infer a spatially varying reflectance model directly from terrain geometry.

月面建模BRDF估计可微渲染地形生成

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