arXiv:2601.15431cs.GRcs.CV2026-01被引 1

让3D高斯点云实时渲染接入主流引擎,打通视觉与交互的桥梁。

SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication

  • 通过GPU IPC实现跨进程共享点云数据,无缝对接外部渲染器。
  • 支持Unity、Blender等主流工具实时查看3DGS结果。
  • 为交互式应用和艺术创作提供轻量级集成方案。

基于辐射场的渲染方法在计算机视觉与图形学领域引发广泛关注,能生成高保真图像并还原复杂光照效果,但渲染耗时较长。3D高斯点云(3D Gaussian Splatting)采用基于光栅化的技术,实现实时渲染,推动自动驾驶、机器人、虚拟现实与扩展现实等应用发展。然而,现有3DGS实现难以融入传统的网格渲染管线,限制了其在交互式应用与艺术探索中的使用。为此,本方案利用Nvidia的进程间通信(IPC)API,实现与外部客户端(如Unity、Blender、Unreal Engine及OpenGL查看器)的轻松集成,使渲染结果可被即时调用与展示。代码已开源:https://github.com/RockyXu66/splatbus。

原文摘要 · Abstract (English)

Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity rendering with complex real-world lighting effects, but at the cost of high rendering time. 3D Gaussian Splatting solves this issue with a rasterisation-based approach for real-time rendering, enabling applications such as autonomous driving, robotics, virtual reality, and extended reality. However, current 3DGS implementations are difficult to integrate into traditional mesh-based rendering pipelines, which is a common use case for interactive applications and artistic exploration. To address this limitation, this software solution uses Nvidia's interprocess communication (IPC) APIs to easily integrate into implementations and allow the results to be viewed in external clients such as Unity, Blender, Unreal Engine, and OpenGL viewers. The code is available at https://github.com/RockyXu66/splatbus.

3D高斯实时渲染跨引擎GPU通信

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