XGuardian通过分析游戏中的俯仰角与偏航角,实现高精度、可解释的FPS作弊检测。
XGuardian: Towards Explainable and Generalized AI Anti-Cheat on FPS Games
- 仅需俯仰角和偏航角,构建时序特征识别瞄准轨迹异常
- 在CS2等多款游戏中实现高准确率检测,误报率低且开销小
- 能生成检测理由,帮助快速判定作弊,适合游戏安全团队使用
瞄准辅助作弊是第一人称射击(FPS)游戏中最普遍且危害最大的作弊形式,会非法暴露对手位置并自动瞄准射击,严重威胁游戏生态。尽管已有大量研究致力于自动检测此类作弊,但现有方法普遍存在框架不可靠、泛化能力差、计算开销大、检测性能低以及结果缺乏可解释性等问题。本文提出XGuardian,一种基于服务器端的通用且可解释的瞄准辅助作弊检测系统。该系统仅需游戏必备的俯仰角(pitch)和偏航角(yaw)两个原始数据输入,通过构建新型时序特征来刻画瞄准轨迹,从而有效区分作弊玩家与正常玩家。XGuardian在最新主流游戏CS2上进行评估,并在另外两款不同游戏中验证其泛化能力。实验表明,相较于先前工作,XGuardian在真实世界大规模数据集上实现了更高的检测性能与更低的系统开销,展现出优异的通用性与有效性。系统还能提供预测依据,显著缩短封禁处理周期。我们已公开XGuardian系统及配套数据集。
原文摘要 · Abstract (English)
Aim-assist cheats are the most prevalent and infamous form of cheating in First-Person Shooter (FPS) games, which help cheaters illegally reveal the opponent's location and auto-aim and shoot, and thereby pose significant threats to the game industry. Although a considerable research effort has been made to automatically detect aim-assist cheats, existing works suffer from unreliable frameworks, limited generalizability, high overhead, low detection performance, and a lack of explainability of detection results. In this paper, we propose XGuardian, a server-side generalized and explainable system for detecting aim-assist cheats to overcome these limitations. It requires only two raw data inputs, pitch and yaw, which are all FPS games' must-haves, to construct novel temporal features and describe aim trajectories, which are essential for distinguishing cheaters and normal players. XGuardian is evaluated with the latest mainstream FPS game CS2, and validates its generalizability with another two different games. It achieves high detection performance and low overhead compared to prior works across different games with real-world and large-scale datasets, demonstrating wide generalizability and high effectiveness. It is able to justify its predictions and thereby shorten the ban cycle. We make XGuardian as well as our datasets publicly available.
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