一分钟内完成高保真3D重建,击败竞速挑战赛冠军。
Fast Converging 3D Gaussian Splatting for 1-Minute Reconstruction
- 分两阶段优化:先用轻量化神经高斯处理噪声轨迹,再切换标准3DGS提升精度。
- 1分钟内实现28.43 PSNR,领先第二名超1.5分,达成竞赛最优表现。
- 适合快速3D建模、实时渲染及竞赛复现,尤其适配低算力环境。
我们提出一种面向SIGGRAPH Asia 3DGS快速重建挑战的高效3D高斯点阵重建流程,可在一分钟内完成高质量重建。挑战包含两个阶段:第一阶段使用基于SLAM的相机位姿(含噪声轨迹),第二阶段采用高精度的COLMAP位姿。为应对这两种异构场景,我们设计了两阶段方案:第一阶段采用反向逐高斯并行优化与紧凑前向点阵渲染,结合Taming-GS与Speedy-splat方法,引入负载均衡分块、基于锚点的神经高斯表示,以减少可学习参数并加速收敛;通过单目深度初始化,并部分利用前馈3DGS模型,同时引入全局位姿精修模块以应对噪声SLAM轨迹。第二阶段,使用精确的COLMAP位姿改变优化格局,禁用位姿精修,从神经高斯回归至标准3DGS以消除MLP推理开销,引入多视图一致性引导的高斯分裂策略(受Fast-GS启发),并加入深度估计器监督渲染深度。上述技术协同实现严格一分钟预算下的高保真重建。本方法在比赛中取得28.43 PSNR,排名第一。
原文摘要 · Abstract (English)
We present a fast 3DGS reconstruction pipeline designed to converge within one minute, developed for the SIGGRAPH Asia 3DGS Fast Reconstruction Challenge. The challenge consists of an initial round using SLAM-generated camera poses (with noisy trajectories) and a final round using COLMAP poses (highly accurate). To robustly handle these heterogeneous settings, we develop a two-stage solution. In the first round, we use reverse per-Gaussian parallel optimization and compact forward splatting based on Taming-GS and Speedy-splat, load-balanced tiling, an anchor-based Neural-Gaussian representation enabling rapid convergence with fewer learnable parameters, initialization from monocular depth and partially from feed-forward 3DGS models, and a global pose refinement module for noisy SLAM trajectories. In the final round, the accurate COLMAP poses change the optimization landscape; we disable pose refinement, revert from Neural-Gaussians back to standard 3DGS to eliminate MLP inference overhead, introduce multi-view consistency-guided Gaussian splitting inspired by Fast-GS, and introduce a depth estimator to supervise the rendered depth. Together, these techniques enable high-fidelity reconstruction under a strict one-minute budget. Our method achieved the top performance with a PSNR of 28.43 and ranked first in the competition.
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