arXiv:2601.19580cs.CV2026-01中稿 · ICLR被引 2

用四元数微分方程实现无间断的3D人体运动捕捉

QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture

  • 基于四元数状态空间模型,通过四元数微分方程建模姿态变化
  • 在多个数据集上实现更平滑、更准确的运动重建,避免抖动和不自然
  • 适合需要实时稳定运动估计的场景,如虚拟现实与动作分析

基于视觉的3D人体运动捕捉仍是计算机视觉中的挑战。传统方法忽略帧间时序一致性,导致运动不自然且抖动。现有基于运动学的方法虽改进时序连续性,但依赖欧拉角,存在奇点导致在线重建不稳定。本文提出QuaMo,采用四元数微分方程(QDE)建模人体运动学,利用状态空间模型描述实时运动演化,以四元数为状态并约束于单位球面,确保轨迹连续。通过元PD控制器设计角加速度,自适应调节控制信号应对快速姿态变化。实验表明,该方法在Human3.6M、Fit3D、SportsPose和AIST等多个数据集上优于当前最优方法,有效消除不连续性,显著提升运动合理性。

原文摘要 · Abstract (English)

Vision-based 3D human motion capture from videos remains a challenge in computer vision. Traditional 3D pose estimation approaches often ignore the temporal consistency between frames, causing implausible and jittery motion. The emerging field of kinematics-based 3D motion capture addresses these issues by estimating the temporal transitioning between poses instead. A major drawback in current kinematics approaches is their reliance on Euler angles. Despite their simplicity, Euler angles suffer from discontinuity that leads to unstable motion reconstructions, especially in online settings where trajectory refinement is unavailable. Contrarily, quaternions have no discontinuity and can produce continuous transitions between poses. In this paper, we propose QuaMo, a novel Quaternion Motions method using quaternion differential equations (QDE) for human kinematics capture. We utilize the state-space model, an effective system for describing real-time kinematics estimations, with quaternion state and the QDE describing quaternion velocity. The corresponding angular acceleration is computed from a meta-PD controller with a novel acceleration enhancement that adaptively regulates the control signals as the human quickly changes to a new pose. Unlike previous work, our QDE is solved under the quaternion unit-sphere constraint that results in more accurate estimations. Experimental results show that our novel formulation of the QDE with acceleration enhancement accurately estimates 3D human kinematics with no discontinuity and minimal implausibilities. QuaMo outperforms comparable state-of-the-art methods on multiple datasets, namely Human3.6M, Fit3D, SportsPose and AIST. The code is available at https://github.com/cuongle1206/QuaMo

3D人体姿态运动捕捉四元数时序建模

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。