用凸近似加速柔性线状物体模拟,实时响应更顺畅。
SCOPE: Smooth Convex Optimization for Planned Evolution of Deformable Linear Objects
- 用凸优化替代传统能量模型,降低计算开销。
- 在保持物理合理性前提下,实现快速平滑形变轨迹。
- 适合需实时交互的机器人抓取与路径规划场景。
我们提出SCOPE,一种高效建模与操控可变形线状物体(DLOs)的框架。与传统的基于能量的方法不同,SCOPE利用凸近似显著降低计算成本,同时保持形变过程的平滑性与物理合理性。该方法在速度与精度间取得良好平衡,特别适用于需要实时或近实时响应的应用。通过全面的仿真实验验证了其有效性,展示了在几何约束和长度约束下生成平滑形状轨迹的能力。
原文摘要 · Abstract (English)
We present SCOPE, a fast and efficient framework for modeling and manipulating deformable linear objects (DLOs). Unlike conventional energy-based approaches, SCOPE leverages convex approximations to significantly reduce computational cost while maintaining smooth and physically plausible deformations. This trade-off between speed and accuracy makes the method particularly suitable for applications requiring real-time or near-real-time response. The effectiveness of the proposed framework is demonstrated through comprehensive simulation experiments, highlighting its ability to generate smooth shape trajectories under geometric and length constraints.
Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。