通过熵引导筛选有效样本,减少真实世界强化学习中的人工干预。
E2HiL: Entropy-Guided Sample Selection for Efficient Real-World Human-in-the-Loop Reinforcement Learning
- 基于动作概率与软优势的协方差估算样本对策略熵的影响。
- 在10个真实任务中提升成功率24.9%,减少9.3%人工干预。
- 无需修改原有模型,可直接嵌入多种机器人系统使用。
人类在环指导已成为加速真实世界操作任务中在线强化学习的有效方法。然而,现有基于人类在环的强化学习(HiL-RL)框架通常样本效率低,需大量人工干预才能收敛,导致人力成本高。为此,我们提出一种高效的真实世界人类在环强化学习框架E2HiL,通过主动选择信息量高的样本,减少人工干预。具体而言,通过稳定降低策略熵,在探索与利用之间取得更好平衡,提升样本效率。我们首先构建不同样本对策略熵的影响函数,通过动作概率的协方差和策略的软优势高效估计该函数。随后,选取影响函数值适中的样本,剔除导致熵急剧下降的捷径样本和影响微弱的噪声样本。在涵盖多个机器人形态和学习框架的10项真实世界操作任务中,实验表明E2HiL相比最先进的HiL-RL基线,成功率提升24.9%,人工干预减少9.3%。结果验证了其作为与策略和机器人形态无关的即插即用模块,在高效真实世界强化学习中的有效性。项目页面见 https://e2hil.github.io/。
原文摘要 · Abstract (English)
Human-in-the-loop guidance has emerged as an effective approach for accelerating online reinforcement learning (RL) in real-world manipulation. However, existing human-in-the-loop RL (HiL-RL) frameworks often suffer from low sample efficiency, requiring substantial human interventions to achieve convergence and thereby leading to high labor costs. To address this, we propose a sample-efficient real-world human-in-the-loop RL framework named E2HiL, which requires fewer human interventions by actively selecting informative samples. Specifically, stable reduction of policy entropy enables improved trade-off between exploration and exploitation with higher sample efficiency. We first build influence functions of different samples on the policy entropy, which is efficiently estimated by the covariance of action probabilities and soft advantages of policies. Then we select samples with moderate values of influence functions, where shortcut samples that induce sharp entropy drops and noisy samples with negligible effect are pruned. Extensive experiments across 10 real-world manipulation tasks, spanning multiple embodiments and learning frameworks, demonstrate that E2HiL improves success rates by 24.9% while reducing human interventions by 9.3% compared to state-of-the-art HiL-RL baselines. These results validate its effectiveness as a policy- and embodiment-agnostic plug-and-play module for efficient real-world RL. The project page can be found at https://e2hil.github.io/.
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