arXiv:2602.00186eess.IVcs.CV2026-02

用概率表面元压缩点云,重建更平滑且更高效。

SurfelSoup: Learned Point Cloud Geometry Compression With a Probablistic SurfelTree Representation

  • 用有界广义高斯分布建模局部点占据,形成概率表面元
  • 通过自适应终止的树结构选择最优细节粒度,提升压缩效率
  • 在标准测试中优于传统体素方法,视觉效果更连贯

本文提出 SurfelSoup,一种端到端的基于表面的点云几何压缩框架,采用结构化表面原语进行表示。提出概率表面表示 pSurfel,利用有界广义高斯分布建模局部点占据情况。同时,将 pSurfels 组织成类似八叉树的层次结构 pSurfelTree,配备树决策模块,可自适应终止树的细分,实现率失真最优的表面粒度选择。该方法避免了光滑区域的冗余点级压缩,生成紧凑且平滑的表面重构结果。在 MPEG 公共测试条件下,实验表明其几何压缩性能持续优于体素基基线方法及 MPEG 标准 G-PCC-GesTM-TriSoup,同时提供视觉上更优的重建效果,表面结构更平滑、连贯。

原文摘要 · Abstract (English)

This paper presents SurfelSoup, an end-to-end learned surface-based framework for point cloud geometry compression, with surface-structured primitives for representation. It proposes a probabilistic surface representation, pSurfel, which models local point occupancies using a bounded generalized Gaussian distribution. In addition, the pSurfels are organized into an octree-like hierarchy, pSurfelTree, with a Tree Decision module that adaptively terminates the tree subdivision for rate-distortion optimal Surfel granularity selection. This formulation avoids redundant point-wise compression in smooth regions and produces compact yet smooth surface reconstructions. Experimental results under the MPEG common test condition show consistent gain on geometry compression over voxel-based baselines and MPEG standard G-PCC-GesTM-TriSoup, while providing visually superior reconstructions with smooth and coherent surface structures.

点云压缩表面表示概率建模几何编码

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