用成本感知优化方法,让设计原型更省时省钱。
Cost-Aware Bayesian Optimization for Prototyping Interactive Devices
- 基于设计师估算的成本调整采样策略,提升效率
- 成本降30%仍保持与基准相当的效果
- 适合预算有限、需快速迭代的设计团队
在迭代设计中,决定哪个创意值得制作原型是核心挑战。原型应在预期收益高且成本低时制作,但实际中成本差异巨大:参数微调仅需数秒,而硬件制造则消耗材料与能源。这种不对称性会抑制设计探索。本文提出一种成本感知贝叶斯优化的扩展方法,仅需对采集函数做最小修改,利用设计师估算的成本引导采样向更低成本有效方向进行。技术评估显示,该方法在达到与无成本意识基线相当性能的同时,仅需约70%的成本;在严格预算下,性能优于基线三倍。12名参与者在真实摇杆设计任务中的对照实验也验证了类似优势。结果表明,考虑原型成本可使贝叶斯优化更契合现实设计项目。
原文摘要 · Abstract (English)
Deciding which idea is worth prototyping is a central concern in iterative design. A prototype should be produced when the expected improvement is high and the cost is low. However, this is hard to decide, because costs can vary drastically: a simple parameter tweak may take seconds, while fabricating hardware consumes material and energy. Such asymmetries, can discourage a designer from exploring the design space. In this paper, we present an extension of cost-aware Bayesian optimization to account for diverse prototyping costs. The method builds on the power of Bayesian optimization and requires only a minimal modification to the acquisition function. The key idea is to use designer-estimated costs to guide sampling toward more cost-effective prototypes. In technical evaluations, the method achieved comparable utility to a cost-agnostic baseline while requiring only ${\approx}70\%$ of the cost; under strict budgets, it outperformed the baseline threefold. A within-subjects study with 12 participants in a realistic joystick design task demonstrated similar benefits. These results show that accounting for prototyping costs can make Bayesian optimization more compatible with real-world design projects.
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