arXiv:2602.02989cs.CV2026-02

通过寿命调控实现动态场景的清晰稳定重建,兼顾长期静态与短期动态区域。

SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation

  • 引入可学习的寿命参数,使高斯点在时间上保持稳定活跃。
  • 在4090显卡上实现4K分辨率下100帧/秒的实时渲染。
  • 适合需要高保真动态场景重建的研究与应用

动态场景的新视角合成是实现逼真4D重建和沉浸式视觉体验的基础。基于高斯表示的最新进展显著提升了实时渲染质量,但现有方法在长期静态与短期动态区域的表征与优化之间仍难以平衡。为此,我们提出SharpTimeGS,一种具有寿命感知能力的4D高斯框架,在统一表征下实现静态与动态区域的时序自适应建模。具体地,我们引入可学习的寿命参数,将高斯形衰减的时间可见性重构为平顶型,使原始体素在其预期持续时间内保持稳定活跃,避免冗余稠密化。同时,学习到的寿命参数调节每个体素的运动,减少长期静态点的漂移,同时保留短期动态点的自由运动。这有效解耦了运动幅度与时间持续性的关系,提升长期稳定性而不牺牲动态保真度。此外,我们设计了寿命-速度感知的稠密化策略,通过向显著运动区域分配更多容量,缓解静态与动态区域间的优化失衡,同时保持静态区域紧凑稳定。大量基准测试表明,本方法达到当前最优性能,并可在单张RTX 4090上实现4K分辨率下100帧/秒的实时渲染。

原文摘要 · Abstract (English)

Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representations has significantly improved real-time rendering quality, yet existing methods still struggle to maintain a balance between long-term static and short-term dynamic regions in both representation and optimization. To address this, we present SharpTimeGS, a lifespan-aware 4D Gaussian framework that achieves temporally adaptive modeling of both static and dynamic regions under a unified representation. Specifically, we introduce a learnable lifespan parameter that reformulates temporal visibility from a Gaussian-shaped decay into a flat-top profile, allowing primitives to remain consistently active over their intended duration and avoiding redundant densification. In addition, the learned lifespan modulates each primitives' motion, reducing drift in long-lived static points while retaining unrestricted motion for short-lived dynamic ones. This effectively decouples motion magnitude from temporal duration, improving long-term stability without compromising dynamic fidelity. Moreover, we design a lifespan-velocity-aware densification strategy that mitigates optimization imbalance between static and dynamic regions by allocating more capacity to regions with pronounced motion while keeping static areas compact and stable. Extensive experiments on multiple benchmarks demonstrate that our method achieves state-of-the-art performance while supporting real-time rendering up to 4K resolution at 100 FPS on one RTX 4090.

4D重建高斯溅射动态场景实时渲染

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。