用量子博弈模型提升自动驾驶交互决策能力
Multi-Player, Multi-Strategy Quantum Game Model for Interaction-Aware Decision-Making in Automated Driving
- 融合量子叠加与纠缠机制建模多车复杂互动
- 仿真中成功率更高,高交互场景碰撞率降低
- 无需量子硬件,适合实际自动驾驶系统部署
尽管自动驾驶决策取得显著进展,但在真实场景部署仍面临挑战,尤其在交互感知方面。现有方法多简化车辆间互动,常忽略周围车辆之间的相互作用。主流方案采用经典博弈论,但其假设参与者理性,而人类行为常具不确定或非理性特征。为此,本文提出量子博弈决策模型(QGDM),将经典博弈论与量子力学原理(如叠加、纠缠、干涉)结合,解决多车、多策略下的决策问题。据我们所知,这是首个将量子博弈理论应用于自动驾驶决策的研究。QGDM可在普通计算机上实时运行,无需量子硬件。我们在环岛、并道、高速等场景进行仿真评估,并与多种基线方法对比。结果表明,相较于经典方法,QGDM在高交互场景中显著提升成功率,降低碰撞率。
原文摘要 · Abstract (English)
Although significant progress has been made in decision-making for automated driving, challenges remain for deployment in the real world. One challenge lies in addressing interaction-awareness. Most existing approaches oversimplify interactions between the ego vehicle and surrounding agents, and often neglect interactions among the agents themselves. A common solution is to model these interactions using classical game theory. However, its formulation assumes rational players, whereas human behavior is frequently uncertain or irrational. To address these challenges, we propose the Quantum Game Decision-Making (QGDM) model, a novel framework that combines classical game theory with quantum mechanics principles (such as superposition, entanglement, and interference) to tackle multi-player, multi-strategy decision-making problems. To the best of our knowledge, this is one of the first studies to apply quantum game theory to decision-making for automated driving. QGDM runs in real time on a standard computer, without requiring quantum hardware. We evaluate QGDM in simulation across various scenarios, including roundabouts, merging, and highways, and compare its performance with multiple baseline methods. Results show that QGDM significantly improves success rates and reduces collision rates compared to classical approaches, particularly in scenarios with high interaction.
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