arXiv:2602.05047quant-phcs.CV2026-02

用量子电路提升3D高斯点云的视角依赖渲染效果

QuantumGS: Quantum Encoding Framework for Gaussian Splatting

  • 将视角方向映射到量子比特球面,利用量子态几何特性编码方向信息
  • 用量子电路替代传统网络,显著增强低参数场景下的颜色表达能力
  • 适合关注量子机器学习与3D渲染融合的研究者和开发者

近年来,神经渲染技术特别是3D高斯点云(3DGS)实现了复杂场景的实时渲染。然而,标准3DGS依赖球谐函数,难以准确捕捉如锐利反光和透明等高频视角依赖效应。尽管混合方法如视图方向高斯点云(VDGS)采用经典多层感知机(MLPs)缓解此问题,但在低参数情况下仍受限于经典网络的表达能力。本文提出QuantumGS,一种将变分量子电路(VQC)融入高斯点云流程的新型混合框架。我们设计了一种独特编码策略,直接将视角方向映射至布洛赫球,利用量子比特的自然几何特性表示三维方向数据。通过用超网络或条件机制生成的量子电路替代经典颜色调制网络,实现更高表达力与更好泛化性能。源代码见附录,项目地址:https://github.com/gwilczynski95/QuantumGS。

原文摘要 · Abstract (English)

Recent advances in neural rendering, particularly 3D Gaussian Splatting (3DGS), have enabled real-time rendering of complex scenes. However, standard 3DGS relies on spherical harmonics, which often struggle to accurately capture high-frequency view-dependent effects such as sharp reflections and transparency. While hybrid approaches like Viewing Direction Gaussian Splatting (VDGS) mitigate this limitation using classical Multi-Layer Perceptrons (MLPs), they remain limited by the expressivity of classical networks in low-parameter regimes. In this paper, we introduce QuantumGS, a novel hybrid framework that integrates Variational Quantum Circuits (VQC) into the Gaussian Splatting pipeline. We propose a unique encoding strategy that maps the viewing direction directly onto the Bloch sphere, leveraging the natural geometry of qubits to represent 3D directional data. By replacing classical color-modulating networks with quantum circuits generated via a hypernetwork or conditioning mechanism, we achieve higher expressivity and better generalization. Source code is available in the supplementary material. Code is available at https://github.com/gwilczynski95/QuantumGS

量子计算3D渲染高斯点云量子电路

Thank you to arXiv for use of its open access interoperability. PaperDance 不是 arXiv 官方产品;中文卡片由大模型生成,请以原文为准。