arXiv:2602.08540cs.CVcs.GR2026-02

无需训练,通过迭代追踪与边界优化实现高效4D高斯分割

TIBR4D: Tracing-Guided Iterative Boundary Refinement for Efficient 4D Gaussian Segmentation

  • 两阶段迭代优化:先追踪实例,再控制渲染范围提升边界精度
  • 相比现有方法,边界更清晰,处理遮挡更完整,效率更高
  • 适合需要实时动态场景分割的科研与工业应用

动态4D高斯场景中的对象级分割仍面临复杂运动、遮挡和模糊边界的挑战。本文提出一种高效无学习的4D高斯分割框架TIBR4D,将视频分割掩码提升至4D空间。核心为两阶段迭代边界精化:第一阶段在时序片段级别进行迭代高斯实例追踪(IGIT),通过迭代追踪逐步优化高斯点到实例的概率,并提取更优的高斯点云,相比单次阈值法更好处理遮挡并保持结构完整性;第二阶段通过帧级高斯渲染范围控制(RCC),抑制边界附近高不确定性高斯点,保留其核心贡献以获得更精确边界。此外,提出时序分割融合策略平衡身份一致性与动态感知:长片段施加强多帧约束以稳定身份,短片段允许快速捕捉身份变化。在HyperNeRF和Neu3D数据集上的实验表明,本方法生成的物体高斯点云边界更清晰、精度更高且效率优于当前最优方法。

原文摘要 · Abstract (English)

Object-level segmentation in dynamic 4D Gaussian scenes remains challenging due to complex motion, occlusions, and ambiguous boundaries. In this paper, we present an efficient learning-free 4D Gaussian segmentation framework that lifts video segmentation masks to 4D spaces, whose core is a two-stage iterative boundary refinement, TIBR4D. The first stage is an Iterative Gaussian Instance Tracing (IGIT) at the temporal segment level. It progressively refines Gaussian-to-instance probabilities through iterative tracing, and extracts corresponding Gaussian point clouds that better handle occlusions and preserve completeness of object structures compared to existing one-shot threshold-based methods. The second stage is a frame-wise Gaussian Rendering Range Control (RCC) via suppressing highly uncertain Gaussians near object boundaries while retaining their core contributions for more accurate boundaries. Furthermore, a temporal segmentation merging strategy is proposed for IGIT to balance identity consistency and dynamic awareness. Longer segments enforce stronger multi-frame constraints for stable identities, while shorter segments allow identity changes to be captured promptly. Experiments on HyperNeRF and Neu3D demonstrate that our method produces accurate object Gaussian point clouds with clearer boundaries and higher efficiency compared to SOTA methods.

4D分割高斯渲染边界优化无训练

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