区分机器人交互中用户赋予人性与设计者添加人性的两种不同现象
Disambiguating Anthropomorphism and Anthropomimesis in Human-Robot Interaction
- 将用户感知机器人具有人性定义为'拟人化',将开发者主动设计人性特征定义为'拟人模拟'
- 明确两者责任主体不同:感知者对拟人化负责,设计者对拟人模拟负责
- 为未来人机交互研究提供清晰理论基础,适合研究伦理与设计原则的学者
本文初步厘清了人机交互(HRI)与社交机器人领域中两个理论概念——拟人化与拟人模拟的区别。拟人化指用户将人类特质投射到机器人身上;拟人模拟则是机器人开发者主动在设计中加入人类特征。本研究旨在为未来人机交互学术研究提供概念澄清与探讨框架,尤其关注人类特质的责任归属问题:拟人化由机器人感知者承担,拟人模拟由机器人设计者承担。通过建立清晰的理论分界,本文希望为后续机器人设计与评估研究奠定基础。
原文摘要 · Abstract (English)
In this preliminary work, we offer an initial disambiguation of the theoretical concepts anthropomorphism and anthropomimesis in Human-Robot Interaction (HRI) and social robotics. We define anthropomorphism as users perceiving human-like qualities in robots, and anthropomimesis as robot developers designing human-like features into robots. This contribution aims to provide a clarification and exploration of these concepts for future HRI scholarship, particularly regarding the party responsible for human-like qualities - robot perceiver for anthropomorphism, and robot designer for anthropomimesis. We provide this contribution so that researchers can build on these disambiguated theoretical concepts for future robot design and evaluation.
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