用AI角色模拟读者群体,自动筛选优质图书创意。
Synthetic Reader Panels: Tournament-Based Ideation with LLM Personas for Autonomous Publishing
- 用LLM生成带属性的虚拟读者,组队比拼书稿创意。
- 真实出版场景中将优质创意识别率从15%提升至62%。
- 适合想低成本试错、精准定位读者的出版机构。
我们提出一个自主图书选题系统,以合成读者小组替代真人焦点小组——即由具备人口统计学特征(年龄、性别、收入、教育程度、阅读水平)、行为模式(年读书量、偏好类型、发现方式、价格敏感度)和一致性参数的LLM角色组成的多样化评审团,通过单败淘汰、双败淘汰、循环赛或瑞士制等竞赛形式评估书稿概念。每组面板按出版社定位构建,确保跨年龄、阅读水平与类型偏好多样性。评审依据市场吸引力、原创性与执行潜力加权打分。为剔除低质评估,引入五项自动化防劣质检测(重复表述、泛化描述、循环论证、分数聚集、受众错配)。在管理6个出版品牌、609部作品的多品牌出版运营中部署,三个案例研究显示:270名虚拟读者对儿童读物的评估实现可行动的受众细分;5人专家级小组对军事回忆录与海军战略专著的评审揭示了人工审查难以发现的结构问题;赛事筛选机制成功将优质概念占比从15%提升至62%。
原文摘要 · Abstract (English)
We present a system for autonomous book ideation that replaces human focus groups with synthetic reader panels -- diverse collections of LLM-instantiated reader personas that evaluate book concepts through structured tournament competitions. Each persona is defined by demographic attributes (age group, gender, income, education, reading level), behavioral patterns (books per year, genre preferences, discovery methods, price sensitivity), and consistency parameters. Panels are composed per imprint to reflect target demographics, with diversity constraints ensuring representation across age, reading level, and genre affinity. Book concepts compete in single-elimination, double-elimination, round-robin, or Swiss-system tournaments, judged against weighted criteria including market appeal, originality, and execution potential. To reject low-quality LLM evaluations, we implement five automated anti-slop checks (repetitive phrasing, generic framing, circular reasoning, score clustering, audience mismatch). We report results from deployment within a multi-imprint publishing operation managing 6 active imprints and 609 titles in distribution. Three case studies -- a 270-evaluator panel for a children's literacy novel, and two 5-person expert panels for a military memoir and a naval strategy monograph -- demonstrate that synthetic panels produce actionable demographic segmentation, identify structural content issues invisible to homogeneous reviewers, and enable tournament filtering that eliminates low-quality concepts while enriching high-quality survivors from 15% to 62% of the evaluated pool.
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