arXiv:2602.14857cs.AI2026-02

用文本世界模型提升星际争霸智能体决策能力,实现30%胜率提升。

World Models for Policy Refinement in StarCraft II

  • 构建可条件生成的文本世界模型,模拟未来观察状态。
  • 通过生成-模拟-优化循环,使智能体在困难难度下胜率提升30%。
  • 方法与历史摘要技术互补,适合强化学习与游戏智能研究者。

大型语言模型(LLMs)展现出强大的推理能力,推动其在复杂决策环境中的应用。星际争霸II(SC2)因其庞大的状态-动作空间和部分可观测性,成为极具挑战性的测试平台。然而,现有基于LLM的SC2智能体主要聚焦于改进策略本身,尚未探索将可学习、动作条件化的动态模型整合进决策循环。本文提出StarWM与StarWM-Agent,并首次系统研究玩家视角、动作条件化文本世界模型在SC2中的可学习性与决策价值。StarWM在部分可观测条件下预测短期未来观测。StarWM-Agent将StarWM集成至轻量级生成-模拟-精炼循环中,实现前瞻驱动的策略优化。大量实验表明,StarWM显著优于零样本基线,而StarWM-Agent在硬(LV5)、更难(LV6)、极难(LV7)难度下分别获得30%、15%、30%的胜率提升。额外分析显示,该方法与现有历史摘要型智能体方法互补,二者结合在在线评估中表现最强。

原文摘要 · Abstract (English)

Large Language Models (LLMs) have recently shown strong reasoning capabilities, motivating their use in complex decision-making environments. StarCraft II (SC2), with its massive state-action space and partial observability, is a challenging testbed. However, existing LLM-based SC2 agents primarily focus on improving the policy itself, leaving the integration of a learnable, action-conditioned dynamics model into the decision loop largely unexplored. In this work, we propose StarWM and StarWM-Agent, and conduct the first systematic study of the learnability and decision utility of player-view, action-conditioned textual world models for SC2. StarWM predicts short-horizon future observations under partial observability. StarWM-Agent integrates StarWM into a lightweight Generate-Simulate-Refine loop for foresight-driven policy refinement. Extensive experiments show that StarWM substantially outperforms zero-shot baselines across multiple dimensions, while StarWM-Agent achieves consistent win-rate gains of 30%, 15%, and 30% against the SC2 built-in AI at Hard (LV5), Harder (LV6), and VeryHard (LV7), respectively. Additional analyses show that our method is complementary to existing history-summarization SC2-agent approaches, with their combination achieving the strongest online performance in our evaluation.

星际争霸世界模型策略优化LLM应用

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