arXiv:2602.15840cs.RO2026-02

用沉浸式技术研究人机互动,发现实验设计存在报告不全、样本单一等问题。

A Decade of Human-Robot Interaction Through Immersive Lenses: Reviewing Extended Reality as a Research Instrument in Social Robotics

  • 系统梳理2015-2025年33项实证研究,分析XR在人机交互中的应用方式
  • 多数研究使用被动虚拟机器人,未充分挖掘头显设备的生物信号采集能力
  • 提出四阶段路线图,推动沉浸式研究向真实场景和多元样本发展

过去十年,扩展现实(XR)——包括虚拟现实、增强现实和混合现实——作为人机交互研究工具受到关注,但在社会机器人领域的实证研究仍不足。本研究系统回顾了2015至2025年间6,527篇同行评审论文,仅33篇符合严格筛选标准。分析涵盖:(1)XR与虚拟社交机器人的使用方式,包括软硬件及应用场景;(2)数据采集与分析方法;(3)研究者与参与者的人口统计特征;(4)挑战与未来方向。结果表明,当前研究仍以实验室模拟为主,关键细节如硬件、软件和机器人类型常缺失;机器人多为被动视觉刺激,现代头戴设备的生物信号(如眼动追踪)和行为日志(如动作捕捉)功能未被充分利用。研究团队与受试者普遍为技术背景、西方、年轻且男性。主要局限包括硬件延迟、样本小且同质、研究周期短。为此提出四阶段发展路线图:(1)强化应用场景;(2)推进可验证的技术迭代;(3)促进样本与研究团队多样性;(4)建立报告规范,如适用的分类体系。这些进展对推动XR从实验室原型成长为生态有效的社会机器人研究工具至关重要。

原文摘要 · Abstract (English)

Over the past decade, Extended Reality (XR), including Virtual, Augmented, and Mixed Reality, gained attention as a research instrument in human-robot interaction studies, but remains underexplored in empirical investigations of social robotics. To map the field, we systematically reviewed empirical studies from 2015 to 2025. Of 6,527 peer-reviewed articles, only 33 met strict inclusion criteria. We examined (1) how XR and virtual social robots are used, focusing on the software and hardware employed and the application contexts in which they are deployed, (2) data collection and analysis methods, (3) demographics of the researchers and participants, and (4) the challenges and future directions. Our findings show that social XR-HRI research is still driven by laboratory simulations, while crucial specifications - such as the hardware, software, and robots used - are often not reported. Robots typically act as passive and hardly interactive visual stimulus, while the rich biosignal (e.g., eye-tracking) and logging (e.g. motion capturing) functions of modern head-mounted displays remain largely untapped. While there are gaps in demographic reporting, the research teams and samples are predominantly tech-centric, Western, young, and male. Key limitations include hardware delays, small homogeneous samples, and short study cycles. We propose a four-phase roadmap to establish social XR-HRI as a reliable research medium, which includes (1) strengthen application contexts, (2) more robust and testable technological iterations, (3) embedding diversity in samples and research teams, and (4) the need for reporting standards, e.g., in form of a suitable taxonomy. Advancing in these directions is essential for XR to mature from a lab prototype into an ecologically valid research instrument for social robotics.

人机交互扩展现实社会机器人研究方法

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